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Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 13:46
by Mandark
So TMT will be released on PC along with the console versions on the same day (22 March)?

just wanted to be sure^^

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 13:58
by Hylis
It's the 24th of March on console & PC in Europe

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 14:05
by Toninus
PapyChampy wrote:
Toninus wrote:Will we be able to recreate all the maps from the campaign in the editor (advanced mode) ?
Looks like there are some blocks placement that was formerly possible only using blockmixing...
Also what about containers and concrete cubes that seems to behave like 3d objects ?

No.
Campaign maps do have blockmixing.
Containers and cubes are available in preset macroblocks, but not as standalone blocks/items.
:|

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 15:34
by Miss
Will playing this game make me feel all warm and fuzzy inside? Serious question. Urgent answer required. :P

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 17:39
by i7mean
I can for sure ( ͡° ͜ʖ ͡°)

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 17:41
by jui
PapyChampy wrote: No.
Campaign maps do have blockmixing.
Containers and cubes are available in preset macroblocks, but not as standalone blocks/items.
Oo first time the campaign maps are "special". Hmm i always thought it is cool that the campaign maps are created with the same possibility that the user editor offered.

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 18:29
by PapyChampy
jui wrote:
PapyChampy wrote: No.
Campaign maps do have blockmixing.
Containers and cubes are available in preset macroblocks, but not as standalone blocks/items.
Oo first time the campaign maps are "special". Hmm i always thought it is cool that the campaign maps are created with the same possibility that the user editor offered.
Some reasons for this choice :

- Much more assets than in previous TM games, (Billboards and objects) so it was needed to correctly place them and display them on the maps.
- Allowed to increase the overall quality of the campaign
- Allowed to make some ideas and concepts work for some maps
- (Hopefully) Preventing cuts
- Clean mixmapping. (No visible overlapping textures.)

To name a few.

I can understand why it can be seen as a drawback though.

Sorry, I guess.

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 18:34
by Toninus
The problem is not about having a good campaign, the problem is user maps being less interesting than the campaign.
I hope most of the objects and billboards will be avaiable on TM2, then :)

And maybe, in a few months, a patch for the editor ?

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 19:36
by Akbalder
Toninus wrote:And maybe, in a few months, a patch for the editor ?
Hylis talked about a classic map editor for the PC version It may be a powerful one. :)

Re: Questions & Answers Trackmania Turbo

Posted: 17 Mar 2016, 19:38
by PapyChampy
Even without blockmixing a good map will eventually be played.

(Good) Community creations will be so numerous over time, that it's really not a worrying matter in my opinion.