Re: NadeoImporter (Updated !)
Posted: 22 May 2013, 23:12
Thats a static thing ofc it is possible. 

The right name for the layer is now BaseMaterial (not Material)damien wrote: 1.3.1 static meshes
for most of the static mesh materials, you will need 2 UV layers:
- a layer named "Material" : base layer of the material, typically mapping your Diffuse texture)
- a layer named "Lightmap" :Mandatory, needed for lightmap calculus in editor.
MapChannel:1 = BaseMaterial
MapChannel:2 = LightMap
That is, I have to wait for the new version of the importer? Because I make "scene scale" 100, but model is still small in the game.xbx wrote:(for some reason fbx is in centimeters by default, and the blender exporter doesn't fill in the unit scale)ScavangeR wrote:Thank you, seems working if I UPscale it a lot
Harrison_rus wrote:That is, I have to wait for the new version of the importer? Because I make "scene scale" 100, but model is still small in the game.xbx wrote:(for some reason fbx is in centimeters by default, and the blender exporter doesn't fill in the unit scale)ScavangeR wrote:Thank you, seems working if I UPscale it a lot
And another question _Lod0 and _Lod1. I made ​​a model with Lod0 and a simpler model with Lod1. Why is displayed immediately in the game 2 model?
In my case, displayed a square arch (as it were of poor quality), and a semi-circular arch.
Sorry for google...
True to write this:gf1234 wrote:I tried the command line:
NadeoImporter StaticObject {C:\Games\ManiaPlanet\User-files\Work\Items\Rock\Rock.item.xml} /Collection=Storm
I keep getting the error: "\Work\Items\Rock.item.xml must be in Items\"
The same thing happens If I reference the .fbx file (which is in the "Meshes" folder.
Code: Select all
NadeoImporter StaticObject Items\Rock\Meshes\Rock.fbx
NadeoImporter Item Items\Rock\Rock.Item.xml
According to your image, you're using Blender, so you have to make your object 64 inches wide to have 1 block in ManiaPlanet (It's at least how it work with Blender for me)Harrison_rus wrote:I make "scene scale" 100, but model is still small in the game.