
Lets Watch More Closely the Trailer
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- Trackmaniack
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Re: Lets Watch More Closely the Trailer
Okay, so back on topic, it looks like the roads have no walls...for once.
But there is shrubbery surrounding most of the track. Except for here (0:55) where the orange car drifts off the track to cut around the blue car. Maybe we'll be able to build tracks with "real" off-road shortcuts...thoughts?

WIP
- Knutselmaaster
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- Manialink: intr
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Re: Lets Watch More Closely the Trailer
Well, maybe those bushes are massive?
If not, anticut measures might take a lot of time to build
If not, anticut measures might take a lot of time to build

Re: Lets Watch More Closely the Trailer
you can do alot with MTKnutselmaaster wrote:Well, maybe those bushes are massive?
If not, anticut measures might take a lot of time to build



- Trackmaniack
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Re: Lets Watch More Closely the Trailer
Just design your track so it's simpler, faster, to stay on the track than dodging between bushes.
WIP
- teku123456
- Posts: 84
- Joined: 21 Jul 2010, 16:08
- Location: Valley
Re: Lets Watch More Closely the Trailer
It's just a Dam. Yes most likely be able to adjust water level settingsredfog wrote:The water level is different, watch better.
EDIT: oh there is a problem...
Watch 1st image, same level...
But then watch second image.

PS: Doesn't the Canyon Remind you of the GRAND CANYON?


-
- Posts: 216
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- Location: Illinois, USA
Re: Lets Watch More Closely the Trailer
I don't see anything, which can let us notice differences between this 2 images.


ManiaPlanet Forever!
Re: Lets Watch More Closely the Trailer
The perspectives are too different and there is no simple thing where you can orientate yourself. 

A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
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Re: Lets Watch More Closely the Trailer
Speaking of blocks and things--have you heard any more about variable geometry blocks? I've got some ideas that I want to implement, but they'd really only be possible if variable geometry was in.
WIP
Re: Lets Watch More Closely the Trailer
no not really ... just think it'll be hard to implement ^^Trackmaniack wrote:Speaking of blocks and things--have you heard any more about variable geometry blocks? I've got some ideas that I want to implement, but they'd really only be possible if variable geometry was in.
gogogo tm2 & sm =D




- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
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