Lets Watch More Closely the Trailer

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Trackmaniack
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Re: Lets Watch More Closely the Trailer

Post by Trackmaniack »

Okay, so back on topic, it looks like the roads have no walls...for once. :P But there is shrubbery surrounding most of the track. Except for here (0:55) where the orange car drifts off the track to cut around the blue car. Maybe we'll be able to build tracks with "real" off-road shortcuts...thoughts?
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Knutselmaaster
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Re: Lets Watch More Closely the Trailer

Post by Knutselmaaster »

Well, maybe those bushes are massive?
If not, anticut measures might take a lot of time to build :)
Duck
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Re: Lets Watch More Closely the Trailer

Post by Duck »

Knutselmaaster wrote:Well, maybe those bushes are massive?
If not, anticut measures might take a lot of time to build :)
you can do alot with MT ;)
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Trackmaniack
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Re: Lets Watch More Closely the Trailer

Post by Trackmaniack »

Just design your track so it's simpler, faster, to stay on the track than dodging between bushes.
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teku123456
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Re: Lets Watch More Closely the Trailer

Post by teku123456 »

redfog wrote:The water level is different, watch better. ;)

EDIT: oh there is a problem...
Watch 1st image, same level...
But then watch second image.
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It's just a Dam. Yes most likely be able to adjust water level settings :roll:

PS: Doesn't the Canyon Remind you of the GRAND CANYON? :lol:
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elitechris
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Re: Lets Watch More Closely the Trailer

Post by elitechris »

I don't see anything, which can let us notice differences between this 2 images.
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haenry
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Re: Lets Watch More Closely the Trailer

Post by haenry »

The perspectives are too different and there is no simple thing where you can orientate yourself. :?
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Trackmaniack
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Re: Lets Watch More Closely the Trailer

Post by Trackmaniack »

Speaking of blocks and things--have you heard any more about variable geometry blocks? I've got some ideas that I want to implement, but they'd really only be possible if variable geometry was in.
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cassis
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Re: Lets Watch More Closely the Trailer

Post by cassis »

Trackmaniack wrote:Speaking of blocks and things--have you heard any more about variable geometry blocks? I've got some ideas that I want to implement, but they'd really only be possible if variable geometry was in.
no not really ... just think it'll be hard to implement ^^
gogogo tm2 & sm =D

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Trackmaniack
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Re: Lets Watch More Closely the Trailer

Post by Trackmaniack »

So does that mean it's not going to be in? :-?
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