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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 24 Aug 2012, 09:18
by kapsubm
uh oh, again strange map loading and then stop by server:
version:
ManiaPlanet Date=2012-08-14-xx_xx Svn=46230 GameVersion=3.2.0...
[2012/08/24 04:09:54] Disconnection of rickostidich(91.142.66.230:2350)
[2012/08/24 04:09:54] ...Finish
[2012/08/24 04:09:54] ...Exit
[2012/08/24 04:09:54] Loading map 23457_Gelitten#2.Map.Gbx (Lgwdh9cSqvdP0V8Ub2Rys7IRswd)...
[2012/08/24 04:09:54] ...Load succeeds
[2012/08/24 04:09:54] Script 'Mode:PlatformMulti' halted: [Libs/Nadeo/Mode.Script.txt : 27, 17][Called from : 82, 10] The procedure RequestLoadMap failed to complete :
MainLoop request already in progress

[2012/08/24 04:09:58] Starting Match...
[2012/08/24 04:09:58] ...Synchronization
[2012/08/24 04:10:02] ...Exit
[2012/08/24 04:10:02] Disconnection of cs.esports(88.80.214.223:2350)
[2012/08/24 04:10:02] ...Server stopped
[2012/08/24 04:10:02] Server not running, exiting.
[2012/08/24 04:10:04] Exiting...
[2012/08/24 04:10:44] Unable to open '/home/server/tmp/GameData/Canyon/GameCtnObjectInfo/Vehicles/CanyonCarDefaultSkin.zip'
check the strane 40 seconds delay on server stopped and the unable to open ... defaultskin

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 24 Aug 2012, 21:51
by xbx
kremsy wrote:How long does it take to fix that lagg issue???
longer than we hopped, unfortunately.
But we're advancing, so hopefully after the week-end.

meanwhile, you can try to use a very large value for uploadrate to work around the bug:
<connection_uploadrate>1000000</connection_uploadrate>

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 26 Aug 2012, 12:07
by kapsubm
we had also big cpu lag with platform server, cpu was on 100 % for some time, nobody could move for a couple of seconds there was not to much traffic / players on the server - about 17 or so . on other times the server was with 20 + players and no lag at all . (normally cpu is about 2- 12 % when server is populated with 17 + players. seems loading normaly does stress the cpu more then actuall playing on the 2- 12 % ranges, but the 100% case was in the middle of a game, as i ve seen at this moment no one connected shortly before.

also we do have messages like "map .... not found" even when the map is on the server.

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 28 Aug 2012, 13:02
by vni
Here the lags occure always a player joins the server. Big freezes since the last version. It's the same if there are 4 or 20 players connected. This happens since the 14-08 version.

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 28 Aug 2012, 13:55
by jonthekiller
This problem is fixed for the same update.

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 28 Aug 2012, 14:17
by HaagseSmurf
jonthekiller wrote:This problem is fixed for the same update.
You mean it will be fixed at the next update ? :D

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 30 Aug 2012, 14:04
by w1lla
Setting up a Relay server is a bit useless at the moment in Maniaplanet 2.0 as i made a relayserver.

The Relay shows 234 players connected but its empty. When a player joins it goes down by one. If a player disconnects it goes up by one.

https://ws.maniaplanet.com/servers/w1llarelay/

with kind regards,

w1lla

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 30 Aug 2012, 22:30
by xbx
xbx wrote:
kremsy wrote:How long does it take to fix that lagg issue???
longer than we hopped, unfortunately.
But we're advancing, so hopefully after the week-end.
almost...
It's actually pretty complex.

But at last, here is a candidate server that should fix the lag on connection problem:
Can you test it and see if it does fix the issue?
http://files.maniaplanet.com/ManiaPlane ... ecated.zip

there's also a new client that you can test with it:
http://files.maniaplanet.com/ManiaPlane ... ecated.zip
(just backup you game exe in Program Files/ and overwrite it with this new one.)

We're not planning on pushing it to everyone until next week, because there are quite a few competitions going on.

(These client and server versions are cross compatible with previous versions.)

Please note that we're also testing a different setting in the bandwith control that will pretty much max out the bandwith you set in the configuration file.