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Re: Custom Objects Specifications
Posted: 20 Sep 2012, 21:41
by spaii
Oups, sorry, it's working, i made a mistake

Re: Custom Objects Specifications
Posted: 20 Sep 2012, 21:45
by janculits
What am I doing wrong? Everytime I try to import the model it just ignores me...

Re: Custom Objects Specifications
Posted: 20 Sep 2012, 22:20
by SadHik
janculits, i think it's the same problem
Jojo_44 wrote:schl3ck wrote:I'm trying to import the examples with the commandline "NadeoImporter.exe object /Common/Forge/*.fbx", but the only thing I get is the error message "\Common\Forge\Portcullis.FBX : Object source asset mus be located in a SubFolder of a Collection." (the same message also for PortcullisMast.FBX).
What do I wrong?
I guess the red backslash is wrong.
regards, Jojo
Re: Custom Objects Specifications
Posted: 20 Sep 2012, 22:34
by spaii
janculits
put NadeoImporter.exe into c:\ProgramFiles (x86)\ManiaPlanet
open cmd prompt
cd /
cd "c:\ProgramFiles (x86)\ManiaPlanet"
NadeoImporter.exe object Common/Forge/*.FBX (not NadeoImporter.exe object /Common/Forge/*.FBX)
Re: Custom Objects Specifications
Posted: 20 Sep 2012, 23:09
by jojoba007
Had some time left to test my second object. Now I know that everything works I'm planning to build a set so we can make indoor tracks.
This indoor set consists of walls and ceilings so we can build it over our tracks. I always liked the indoor atmosphere in united

Re: Custom Objects Specifications
Posted: 20 Sep 2012, 23:37
by janculits
Its a glorious day when I learn to use basic Windows features

Re: Custom Objects Specifications
Posted: 21 Sep 2012, 01:08
by wb-magic
Hey guys,
First time i work on some 3D object & with blender & Spai , it's really easy^^
Check first object ever ^^
The Mushroom of Magic ....
and a big one ^^
Textures to rework ,but in big size it's a good one for stunting O_ô
Thx Nadeo crew for this beautifull opportunity customizing this game !Oô
Come Stunters to see improvements !!
Have fun & luck all of you !!!
Re: Custom Objects Specifications
Posted: 21 Sep 2012, 08:53
by Alinoa
Hey hey nice productions
You can list your TM² objects in this
topic and
here for ShootMania.
Re: Custom Objects Specifications
Posted: 21 Sep 2012, 13:21
by faserg1
Ok, my first block

But in zip, I think you know what do with this.
http://www.maniapark.com/ressource.php?id=1095
Re: Custom Objects Specifications
Posted: 21 Sep 2012, 14:01
by nuls
what i have to do, if i want play with my new objects online?
- map with new objects is ready and vaildated
- elite exp. server is running
But if the server try to load the map:
You need these Blocks:
- bla
- blub
- blib
Sorry that i don´t use my original filenames, but it should be a secret what i´m doing here

.
Where i have to copy the new objects? Or whats the way to play online with it?