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Re: Custom Objects Specifications

Posted: 20 Sep 2012, 21:41
by spaii
Oups, sorry, it's working, i made a mistake ;)

Re: Custom Objects Specifications

Posted: 20 Sep 2012, 21:45
by janculits
What am I doing wrong? Everytime I try to import the model it just ignores me...

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Re: Custom Objects Specifications

Posted: 20 Sep 2012, 22:20
by SadHik
janculits, i think it's the same problem ;)
Jojo_44 wrote:
schl3ck wrote:I'm trying to import the examples with the commandline "NadeoImporter.exe object /Common/Forge/*.fbx", but the only thing I get is the error message "\Common\Forge\Portcullis.FBX : Object source asset mus be located in a SubFolder of a Collection." (the same message also for PortcullisMast.FBX).

What do I wrong?
I guess the red backslash is wrong.

regards, Jojo

Re: Custom Objects Specifications

Posted: 20 Sep 2012, 22:34
by spaii
janculits

put NadeoImporter.exe into c:\ProgramFiles (x86)\ManiaPlanet

open cmd prompt
cd /
cd "c:\ProgramFiles (x86)\ManiaPlanet"
NadeoImporter.exe object Common/Forge/*.FBX (not NadeoImporter.exe object /Common/Forge/*.FBX)

Re: Custom Objects Specifications

Posted: 20 Sep 2012, 23:09
by jojoba007
Had some time left to test my second object. Now I know that everything works I'm planning to build a set so we can make indoor tracks.
This indoor set consists of walls and ceilings so we can build it over our tracks. I always liked the indoor atmosphere in united :D

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Re: Custom Objects Specifications

Posted: 20 Sep 2012, 23:37
by janculits
Its a glorious day when I learn to use basic Windows features :yes:

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Re: Custom Objects Specifications

Posted: 21 Sep 2012, 01:08
by wb-magic
Hey guys,

First time i work on some 3D object & with blender & Spai , it's really easy^^
Check first object ever ^^

The Mushroom of Magic ....

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and a big one ^^


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Textures to rework ,but in big size it's a good one for stunting O_ô


Thx Nadeo crew for this beautifull opportunity customizing this game !Oô

Come Stunters to see improvements !!

Have fun & luck all of you !!!

Re: Custom Objects Specifications

Posted: 21 Sep 2012, 08:53
by Alinoa
Hey hey nice productions :clap:
You can list your TM² objects in this topic and here for ShootMania.

Re: Custom Objects Specifications

Posted: 21 Sep 2012, 13:21
by faserg1
Ok, my first block
Image
But in zip, I think you know what do with this.
http://www.maniapark.com/ressource.php?id=1095

Re: Custom Objects Specifications

Posted: 21 Sep 2012, 14:01
by nuls
what i have to do, if i want play with my new objects online?

- map with new objects is ready and vaildated
- elite exp. server is running

But if the server try to load the map:
You need these Blocks:
- bla
- blub
- blib

Sorry that i don´t use my original filenames, but it should be a secret what i´m doing here :D .

Where i have to copy the new objects? Or whats the way to play online with it?