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Re: Paradox Jump Pack -- Cool updates!
Posted: 24 May 2013, 13:31
by faserg1
I know what's up. I updated script and now script is working (soon I update it).
So, the script have "assert" instruction, try to change it to "if" instruction.
If also crashing, try to rename function SpawnBotPlayer to SpawnBot.
domino54 wrote:P.S. Want some better images (logo, etc.)?
My friend already created logos but I don't want to put it now.
UPD:
Oh now! It crashes again!

Re: Paradox Jump Pack -- Cool updates!
Posted: 31 May 2013, 12:35
by faserg1
Ok, I created some good features. And - ParadoxJumpPack avaible for Solo.
Info.
Re: Paradox Jump Pack -- Solo returning...
Posted: 01 Jun 2013, 21:36
by faserg1
Hah, my script is now more than 2000 lines. Today will be update with Shop and I'll try to add another way bots. Also try to add custom menu.
Re: Paradox Jump Pack -- Big Project
Posted: 28 Jun 2013, 14:33
by faserg1
So, I noticing that PJP is a big project.
More info -
at first page.
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Request for moderator - please attach (bump) this topic.
Re: Paradox Jump Pack -- Big Project
Posted: 07 Jul 2013, 09:54
by djhubertus
You forgot to include crystals in pack

Re: Paradox Jump Pack -- Big Project
Posted: 07 Jul 2013, 13:39
by faserg1
Indeed. I am updated title pack. Soon I return Bots (for now I am writing special API).
Re: Paradox Jump Pack -- Big Project
Posted: 01 Oct 2016, 14:28
by W0LFWARRIOR
Uh... didn't you want to fix crash sometime soon??^^
Seems I'll never be able to see this gamemode. Enjoy the 20 planet donation.^^
Re: Paradox Jump Pack -- Big Project
Posted: 01 Oct 2016, 17:31
by Nerpson
You just digged out a 3 years old topic ^^ Don't expect to have an answer

Re: Paradox Jump Pack -- Big Project
Posted: 02 Oct 2016, 14:26
by W0LFWARRIOR
Quite a shame tho. Would have loved to see the pack once.
Yes, sorry for necroposting, couldn't resist...