Re: New gameplay feedbacks since Beta 2
Posted: 03 Jan 2013, 01:47
Yes I was a bit raging at this time maybe I said it a bit agressive 

May be he lost a cup match vs randoms guys because of the +0 and the stupide spammy maching gun rocketNaka, what happened between 3 and 22:00 that you suddenly raged?
Some players think that "listen to the community" is do what they want because they think they are best know how to make a game. I read the posts, go online, go on events is a way to listen to the community. But the answer is always more complicated than only what you think, otherwise, making games would be easier than many things in fact.nAka wrote:When I came on ShootMania the first thing a TrackMania fanboy told me was: U WIL C NADEO LISTN TO THE COMUNITY IT WIL BE SO KOOOOOOOL
DiamondCut wrote:If the developers want to see grappling hooks in the competitive scene I think a different form will be necessary. I will explain, (as I brought this up with Mr.Miso at IPL 5) the only hook that I would see fit for quick competitive play would be a hook that would hook into a wall and pull you to that direction within an reasonable speed within a reasonable distance (15m). You could put these points anywhere on the map on walls, in the air, or make it only wood and concrete objects would make a latch. That’s idea of a fast paced grappling hook. I also like the new blocks and I look forward to future blocks. The map maker is pretty straight forward and to the point so anyone can make a creation of their own which is great.
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These are just my thoughts and opinions on the game so far and if you haven’t noticed I am enjoying it very much.
Keyframes are too sensitive and cannot be placed too close to eachother, not even when I zoom in and add it next to itI wrote:(...)the zoom tool is very choppy, for example if there are 2 keys at the beginning of the track. These gets cut away. You will understand if you try this out.
Also if you have 3 replays, you go into number 1 and change a little ting like for example change the camera from custom to first person. If you save the replay and then try to open all 3, its impossible. You only open number 1, the one you edited, and if you open the other, number 2 and/or 3, you cant import the edited (number 1)replay.
The only thing to do is to save each replay invidually (those you edited) as clips and import them. I edited 35 replays and i had to save each one and import them..
This worked in TMN but has been cut away since tmu. In tmn i could just make camera on replay number 1 and then openreplay 1 and 2 together and both replays had the camera I added at replay 1, instead of having to import it afterwards.
Yeap, just want to add that blocs is not really something that's critical right now, if people don't like grapplins, they just wont add them on maps, no biggie. There is no maps Elite with checkpoints right? it was implemented but not used, whatever.Hylis wrote:DiamondCut wrote:If the developers want to see grappling hooks in the competitive scene I think a different form will be necessary. I will explain, (as I brought this up with Mr.Miso at IPL 5) the only hook that I would see fit for quick competitive play would be a hook that would hook into a wall and pull you to that direction within an reasonable speed within a reasonable distance (15m). You could put these points anywhere on the map on walls, in the air, or make it only wood and concrete objects would make a latch. That’s idea of a fast paced grappling hook. I also like the new blocks and I look forward to future blocks. The map maker is pretty straight forward and to the point so anyone can make a creation of their own which is great.
(...)
These are just my thoughts and opinions on the game so far and if you haven’t noticed I am enjoying it very much.![]()
It is part of our list to have some platform from which you can fire a the 'hook' (I name it the tractor beam) in order to go and clutch yourselve on a caslte wall nearby. Don't know if we will do it, in the priorities, but yes, I think it can add some good diversity.