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Re: Maniaplanet Update #2 - feedback
Posted: 02 Jul 2013, 21:10
by Rots
samp wrote:"Chat hides itself after some seconds"
What is the point of this? Very bad change IMO.
We like to chat and see all the records and other information from the controller.
Now it's ruined.
press C ... It can help...

Re: Maniaplanet Update #2 - feedback
Posted: 02 Jul 2013, 21:19
by caspa
Would appreciate some correspondence regarding all this text transparency
Re: Maniaplanet Update #2 - feedback
Posted: 02 Jul 2013, 21:20
by samp
Rots wrote:samp wrote:"Chat hides itself after some seconds"
What is the point of this? Very bad change IMO.
We like to chat and see all the records and other information from the controller.
Now it's ruined.
press C ... It can help...

Well yes, but it's not nice if you have to press C all the time to see couple of the last messages...
And this is on TM2 Stadium, where people are used to see the last records and other messages like gg, Nice Time! etc.
Moving back to old TMF for now, because the chat is so important on our server.

Re: Maniaplanet Update #2 - feedback
Posted: 02 Jul 2013, 21:30
by steeffeen
Alcator wrote:Any chance we will be allowed to get rid of the Shootmania stations? They are clogging my maniaplanet view, I cannot get any new stations without paying my precious planets

I never asked for the shootmania things, this is borderline spam...

as far as i know stations which can't be removed don't count into your set of acquired stations, so you wouldn't get a free one after removing one of them
Re: Maniaplanet Update #2 - feedback
Posted: 02 Jul 2013, 21:33
by djhubertus
Hylis wrote:about chat hiding itself, maybe we can slow it down, but for FPS players,they wished it. Or an 'another' option ^^
Add new option, how many seconds

0 = always
Re: Maniaplanet Update #2 - feedback
Posted: 02 Jul 2013, 21:33
by dreammyw0w
caspa wrote:Would appreciate some correspondence regarding all this text transparency
disable anti aliasing for now

Re: Maniaplanet Update #2 - feedback
Posted: 02 Jul 2013, 21:37
by Alcator
I just noticed a bug in Stadium: I was unable to place dirt checkpoint or any other dirt track pieces on elevated dirt. (Terrain block 3). It kept telling me that "this [...] must be placed on the ground".
I am absolutely certain this was possible in the past, and now it does not work. When I turn the mouse wheel, the "cursor/pointer cube" does not move up. It works OK for other tiles (such as normal roads), but not for dirt roads.
Please verify and fix this.
Also, I want to once again voice my opinion that having to go through 3 compulsory updates (due to Storm and Valley) if I want to edit a Stadium track is really annoying.
It should not work like that -- just as I don't need to wait for Steam whenever a Modern Warfare patch is released, because I don't have that game.
Re: Maniaplanet Update #2 - feedback
Posted: 02 Jul 2013, 21:46
by isamu
Hylis,
can you please expand a little bit on exactly what changes you made that helps improve wheel support? You mentioned deadzone configuration and separate analog axis for pedals, but what else is there? Have you incorporated a center spring tension adjustability option? This is needed so bad. What about improved force feedback(ie, hitting walls and other objects has very slight rumble but it is extremely weak and almost nonexistent)? Most importantly, what about the option to clear all controller assignments and manually assign what we want individually one by one? Can you please incorporate these things? Please?