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Re: Maniaplanet Update #3.1 Wishlist
Posted: 13 Jun 2014, 14:35
by shadi_3205
My wishlist

•Allow other cars on stadium for envimix
•Fix the weird spec cam behavior
•Fix the freeze after quitting mp
•Add a feature for using the editor while playing on a server (Ok maybe u can do that by opening another window of mp but it might cause some fps drops :/)
I guess thats all i have in my wishlist

Re: Maniaplanet Update #3.1 Wishlist
Posted: 14 Jun 2014, 12:32
by bobbotheclown
ok, anything else i said can be disregarded.
Item locators totally need to be put in. a map with custom blocks will never get on a popular server because you need to download a title pack to get on.
Re: Maniaplanet Update #3.1 Wishlist
Posted: 15 Jun 2014, 12:42
by -Zenit-
Its not a list. Just all my "Ideas". The "important" things are bold
1# Experimental Mode: "Add mode". There is no way to add single dirtblocks or blockparts of bigger blocks (for example this ultra flat plattform block in this inflatable thing). This mode would "add" a new folder which contains every other block who cant be placed alone.
2# Faster block placing. I cant add alot of blocks in a short amount of time. There is an intern "cooldown" for placing a block. It feels like its 1 sec atm for 1 block. It would be really good if this would be faster.
3# faster cam in editor. When you move your mouse on the edge of the screen the cam moves really slow in this direction. Change it so its the same speed like in TMUF.
4# Blockmix option to enable blockmix all the time. No switch between "Modes". They are all "together" and active. Possibility to mix with makroblocks.
5# "Weather functions: An Ingamefunction who adds a new level to trackmaking: Possibility to add real Rain, Fog, thunder, wind (floating leaves), rainbowsand other weathers to EVERY! Mood. You could create night rain maps, Morning rainbow maps and daytime fall maps. You should be able to config the weather like you wish. For example more water in rain etc.
6# let us use the same trigger location in different mediatracker clips.
7# iam not sure if this is already implemented, if not: let us define an mt clip who cant be overwriten by selected other clips. For example when you create an "HUD" like in the old crusader maps. and you add a camchange, the HUD would be still the same, then if you go to the "close HUD clip" the HUD would be closed.
8# more conditions for mediatracker clips. like "if 3, 5 ,7 not triggered then do this ".
9# give clips numbers, so we can easier work with the conditions
10# easier access to the 64*64 maps. Why you cant enable this like the "experimental" modes? Or you have to press STRG while you press on "create a new map" to get into the 64*64 thing.
11# 64*64*64. The high of the 64*64 sucks. You need more space!
Re: Maniaplanet Update #3.1 Wishlist
Posted: 15 Jun 2014, 14:42
by Nerpson
omg MT ideas *_*
And I agree with all. Nice dude.

Re: Maniaplanet Update #3.1 Wishlist
Posted: 15 Jun 2014, 15:53
by haenry
Added two minor improvements to my List:
#4 Remember the Settings of the advanced experimental editor options. I'm aware of the risks and I want to use the experimental options. Having to turn them on every time I start the Editor does not "hide" them more from beginner builders, but instead only annoys builders, who really want to use them.
#5 When opening a track with the Editor or just for driving, please add an option to doubleclick on the track to open it. It's easier and faster than marking it blue and then clicking on "Edit" or "Play" on the right side of the screen. Doubleclick works in both cases, as it was already decided, if I want to edit or play a Track by the previous menu option.
Re: Maniaplanet Update #3.1 Wishlist
Posted: 15 Jun 2014, 18:01
by edk
shadi_3205 wrote:•Fix the freeze after quitting mp
So I had this excessively so I did some testing. Basically it's MP scanning every map and every replay you have before closing. By checking the box "Disable scan cache" in the MP launcher, it will not do this
when exiting, however, it will still scan them when opening MP. I tried combinations of launcher options and this setting to disable it altogether, but it's not possible.
The only way you can lessen it I think would be to remove your replay folder. Likewise, I think it's more of a problem the more replays you have. So when you hit 3000+ replays like many of us have, or have a super large collection of maps, it can really start to lag like hell.
For awhile, instead of closing MP regularly, I would just open Task Manager and close it, because it can take so ridiculously long. I've since just let it scan them when opening and tab out when I start the game, because I'd rather have it actually close when I hit the quit button.
Re: Maniaplanet Update #3.1 Wishlist
Posted: 15 Jun 2014, 18:31
by Hylis
tx for the investiguation
btw, thanks to all for the nice wishlist. It's interesting for sooner or later, or much later, but it's still a very powerful feedback and many points are interesting.
Re: Maniaplanet Update #3.1 Wishlist
Posted: 17 Jun 2014, 12:31
by darkpuddle1
A glass material for TM2 would be great - a simple one that has a reflection like in 3D skins. This would make custom objects nicer to look at ^^. There is a similar glass material in storm but nothing for TM2

Re: Maniaplanet Update #3.1 Wishlist
Posted: 17 Jun 2014, 15:51
by novationx
I decided to change my wishlist. Sorry for that, but I truely believe this is the most important before anything else!
1. Make the game look & feel badass: Ingame with sounds, effects & more personality. A game that looks like a game for 2014... Everything ( read : a lot ) is outdated and recycled from before.
= The most important
2. Complete redesign ( or at least show the MP3-look everywhere )
of the menu's with a userfriendliness-boost. Settings are currently all over the place... The title-system isnt perfect.... No tutorials... There is definately room for improvement!!
3. Give us something to fight for!!
--> Better ranking/ladder-system that makes more sens and rewards you with extra LP with certain actions you do in game ( ex : tripple tap = +20LP )
--> Achievements/Medals ( make it hard & add plenty )
--> Statistics
4. Publicity when the game looks badass and go ALL-in. Because this game is actually really good and needs to be shared with the world.
Ofcourse the universal demo is top priority, but with a badass looking game it would be 100x better.
After all this I would like a better communication with simple teasers ( screenshots, screencaps) of upcoming features with monthly -2monthly updates. Keep us looking forward to new stuff and give us reasons, reasons & reasons to keep playing/comeback.
Some screenshots of badass-ness: (ill update after the Belgium vs Algeria match ) GO GO HAZARD <3
http://www.imgdumper.nl/uploads7/53a05a ... eboard.jpg