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Re: Remove Falling Damage

Posted: 20 Aug 2014, 16:00
by UrinStein
kadaz wrote:AND then the discussion moved backwards to whether or not did it add variety to the game.
You just came in and said: it does add variety to the game. period.

and then:
sadzealot wrote:But the problem is you don't argue for WHY it adds variation to the game. You just say "IT's the truth cuz I say so".
Instead you give a bunch of huge posts without much actual substance. If you really think there are benefits from Falling Damage, you should be able to explain where those come from and explain them in sentences that everyone here understands. So far many people here have done exactly that, for both sides of the argument.

Re: Remove Falling Damage

Posted: 20 Aug 2014, 16:02
by kadaz
I'll give you another cookie. :thumbsup:

Re: Remove Falling Damage

Posted: 20 Aug 2014, 16:27
by novationx
Kadaz,
Are you kidding me? U callling names & then u say its my fault ,cuz you"re picking up my vibes?
U got some big balls man :D ahahahha. Please quote where my vibe is bad.

And I didnt talk about the CONTENT of any of your posts because I cant understand them. Guess what... Im not from the UK/US. English isnt my native language. Im belgian.

So your entire old-english shakespearian poem about me not agreeing with you or not accepting your opinion is just wrong. I simply dont understand what you"re saying, bro. I give feedback where I can & when I think I understand whatever it is you said. The only thing offensive is you, cuz so far you called me/us : bitches, not grown-ups, fools, world resolves around us & bullies.

And... Because we wont agree with your suggestion we automatically are bullies? How does that makes sense.
I , also politely , said that I think its a bad suggestion (serversetting for fall damage)) because I would like the gameplay to be the same everywhere, which is a valid argument.

But its not up to you ( or me ) to decide if its a good argument. Thats NADEO's job. I have the right to share my opinion just as you do. Does that make me a bully? Djeez man.

Re: Remove Falling Damage

Posted: 20 Aug 2014, 16:32
by TheM
TheM wrote:This topic is about the falling damage, let's keep it to that and refrain from any further off-topic posts.
Second and final warning about this, guys. Keep this topic on-topic about the falling damage.
Next person to go off-topic risks deletion of posts and a temporary ban.

Re: Remove Falling Damage

Posted: 20 Aug 2014, 19:10
by kadaz
:D Right on topic:

Just one suggestion, I can offer for a solution, in my opinion.. I like Melee the way it is, its Free For All, if Nadeo wishes to make any changes, its there they should keep open, and allow these changeable options for other scripts/custom title packs, yet leave the Nadeo title packs alone with falling damage off.

Nadeo packs: Royal, Combo, Elite and Platform.. Yet Melee is not a title pack so let it suffer the damages of script experimentations if so be.

Does that seem agreeable, gamer participant / gamer participant. Yet to convince Nadeo is out of my doing.. ;)

:? Cleanup:

Meaning no offense in other conversations, just saying, its unkind not to be heard when spoken so pointedly/clearly. Yet I understand because of the delay in "attempting" to sort out the information with the interactive layer-isms.

Not your fault really though, I'm working on it, I'm sad you had not understood me sooner, I promise to work at being able to provide you the closer straight way answer to avoid any difficulties, so you can see I'm trying to improve at helping to serve you better..

:teub: No more big ass boots, small ass wood pillars, or big ass tunnels (inappropriate language) agreeable?

:) Thats all, have a good day friends. :)

PS.. lets watch out on the falling damage, sometimes it hurts less when viewed upside down, jokingly. :lol:

Re: Remove Falling Damage

Posted: 20 Aug 2014, 23:17
by sadzealot
ON-TOPIC!

Making it an option to have it on/off on servers goes directly against the entire philosophy of this game (a philosophy I strongly disagree with, but that's another story) and that is to have everything be the same across all modes. Running speed, gravity, jumping height etc.

That's why you're not allowed to set those variables any higher than the default max when making new game-modes for instance. Just imagine the fun game-modes we'd see if we actually got the freedom to toy around with the maximum settings of variables like this. But again, that's another story.

So ultimately it's gonna be on or it's gonna be off. There will be no middle-ground on this seeing as it would directly contradict so many previous statements about the core design-philosophy of the game. Heck, if they make this a selectable option, can we get B2 back as a selectable option please? ;)

Re: Remove Falling Damage

Posted: 21 Aug 2014, 15:19
by TheM
sadzealot wrote:I'm gonna ignore TMarc because there is a huge problem with this thread and the constant kadaz-spam. I can't understand what you're saying here and I'm fluent in english (both written and spoken). Your english seems like it comes from google.translate.
Firstly, I'm not TMarc, not every global moderator or "red person" is TMarc.

Secondly, ignoring (global) moderators is never a good idea and it certainly isn't here. I've warned basicly everyone here already twice about going off-topic. I don't care much if you want to argue about how kadaz is behaving, because you certainly aren't behaving like you should either. This topic is about the removal of the falling damage, not about how much kadaz spams, how his English is or how others are reacting here. I have not read through the whole topic and that is also not my intention, I'm basing myself on the last two pages: off-topic posts don't belong here, they belong in the off-topics forum.

Lastly, this is the third and final warning about going off-topic in this topic. I've now removed parts of your post and the last post of kadaz because they had nothing to do with this topic. The next step will be closure of this topic and a temporary ban for the person going off-topic again.

Re: Remove Falling Damage

Posted: 21 Aug 2014, 15:58
by novationx
Why exactly would you lock this thread?
A friendly advice would just be to "punish" the persons responsible for the thing you mentioned.

It would be interesting to get more opinions about this falling damage. :oops:

You can remove this post if you want. I also havent replied anymore after your 2nd warning. I just dont "agree" with the locking of this informative thread. Its cleary an interesting topic to talk about.

Re: Remove Falling Damage

Posted: 21 Aug 2014, 16:35
by TheM
novationx wrote:Why exactly would you lock this thread?
A friendly advice would just be to "punish" the persons responsible for the thing you mentioned.

It would be interesting to get more opinions about this falling damage. :oops:

You can remove this post if you want. I also havent replied anymore after your 2nd warning. I just dont "agree" with the locking of this informative thread. Its cleary an interesting topic to talk about.
I think the possible closure of this topic might persuade the people going off-topic from going off-topic again.
We will see how it will end up.

Re: Remove Falling Damage

Posted: 21 Aug 2014, 21:24
by UrinStein
TheM wrote:I think the possible closure of this topic might persuade the people going off-topic from going off-topic again.
Apparently it is about time to recap; I don't think there is much much more to say anyway.

As far as I can see there are five kind of comments in this thread, regarding Falling Damage:
- it is broken
- it needs balance
- it is generally good
- it is generally bad
- it should be a script setting

I. Falling Damage is broken and needs a fix
This is something that actually no one seems to disagree with.
All one needs to know about this point are the videos I posted in my first post. >1< >2< >3<
The way Falling Damage is dealt at the moment has nothing to do with the reality of this game's movement and causes totally uncontrollable and out of place penalties.
Especially Sliding woods are completely incompatible with the system.
And this next point... I am just gonna assume it's been forgotten in the process of programming...
killaprodtm wrote:Even when you fall onto a trampoline or jumppad, you lose stamina.
So get your shit together and don't shove these unfinished features down our throat two weeks before you go into holidays. We are not your lab rats and no matter if we think the feature is good or bad, we deserve better than such a broken mess.
Also we deserve hotfixes for god's sake. Not this 'wait a three months for the next update' bullshit.


II. Falling Damage is too harsh of a penalty right now
Some people in this thread seem to be okay with Falling Damage in principle, but not with the amount of damage being dealt.
I have no numbers right now, but it happens often enough that one looses between 1/4 and 1/2 of the stamina bar to Falling Damage. Who runs around with 1/2 of their stamina bar full anyway? Basically in any situation with Falling Damage it catapults you to zero.


III. Falling Damage is good/bad because...

III.1 ...it adds (not) skill to the process of landing
Some people like the fact that it forces you to find a way around the Falling Damage, introducing a bit more challenge to the movement.
Others say that, that is exactly what one used to to most of the time anyway, and Falling damage just prevents you from doing things and taking slightly faster routes here and there. 10% of the time, falling like a rock is just faster or of more use.
>Here is a post by killaprodtm on that point.<

III.2 ...it adds (not) strategy to the gameplay
The only real disussion on this point was by Soprah and Caspa:
>Soprah<
>Caspa<
>Soprah<
In Short:
Soprah: Falling Damage will make you think twice before you go taking advantage of a high ground, shaping the game in a much broader way than just the way you move.
Caspa: The penalty for simply falling down may be bigger than before, but the benefits of high grounds will still outweigh the risk of losing the stamina by a huge lot, so that Falling Damage actually will not change how one behaves.

III.3 ...gamemodes/maps with more vertical gameplay
I can't find the post right know, but I'm pretty sure someone said, that this feature hits Combo mode with its vertical mapstyles much more than Elite. I would say the same for a handful of Speedball maps.

A lot of people say, that the feature won't even be really noticeable anymore, once the weird random behaviour is fixed. But yeah, Elite maps are just a lot flatter than other maps can be, having high ground of three max. four blocks height. So in other modes this feature will be very noticeable even in a year.

III.4 ...any change adds spice to the game (I guess?)
There also seems to be a fraction of people that likes the fact, that the game changes at all.
Then again others say: why then not add something to the game that people are actually asking for and which's positive effects on the game are more obvious.

III. Falling Damage should be "optional"
Some people argue that the feature is good, with the exception of certain modes and therefore it should be disabled for those modes.
Kadaz even says it should be a script setting, making it possible to activate/deactivate it on any Elite server according to the taste of the server owner/its visitors.
Other people prefer to have all physics and movement features as uniform across all modes/servers as possible for reasons I don't need to explain again.


To everyone saying, I'm making much more of a fuss about this, than it should be:
I am expecting this game to reach some kind of "finished state" in the future, making the game a streamlined yet challenging experience worth putting more and more time into, like TM Stadium once was for me. That is what I expected when I bought the game two years ago in it's beta state, because I liked where the game was going.

But, as i said in my first post, I disliked most of the late gameplay changes and I feel like the game is heading a completely different direction now. This feature for me is just the icing on this poop-cake and I needed to know why this has found its way into the game and why other people seem to like it that much.

I guess I know now and I hope those people know why we others don't like it at all.

And I am very curious if we are going to get any official statement on this matter by the developers, now that we have analysed it as deeply as we managed in this forum.