novationx wrote:But , but , but... Isnt that in every game? (I'm a noob with this stuff so dont be mad when i say something wrong ) Is it different in CSGO for example?
Isnt there ALWAYS lag because of the pysical limit of internet-speeds?
And I honestly dont hate the hitboxes, but maybe thats because my internet is really good? And okay, yeah... Sometimes something strange happens, but Ive had this in every fps game.
Try playing COD Multiplayer over P2P ( they dont have dedicated servers ). You will see that its 100x worse.
I think, that in Shootmania, what amplifies the netcode problems are the game mechanics themselves. The game almost "over-emphasizes" precision to the degree that it becomes too inconsistent.
The main differences rendering COD:Shootmania an improper example from my perspective are:
- Shootmania is much faster; you probably walk faster in shootmania than you sprint in COD. Micro-jumping, stamina, walljumping, having 100% control over lateral movement, as examples.
- Most of Call of Duty weapons require none of the aim or precision that rockets or rail do. It's much easier to hit a moving player with an M16 shooting 650 RPM when you have 40 bullets in a clip, than it is to shoot a moving player with a rail gun or a rocket.
-There is no "ADS" in shootmania outside of the rail pads, Aim Down Sights mechanics drastically reduce FoV, making character models considerably bigger as a percentage of the pixel count on your screen and thus much easier to hit.
The ideal benchmark would be Quake and CS, as shootmania is the weird baby that those 2 games spawned.
Unfortunately, every mechanic that makes this game awesome is also what makes this game inferior to other arena shooters. Example: having to score direct hits with rockets is a great idea, as a concept it favours those who aim and predict very well, exemplifying the spirit of arena shooter gameplay. However, giving everyone 4 rockets means the requirement for aiming is much reduced when spam is so prevalent in the game.
Fact is, I never recall shooting someone with the shock in UT and missing even though the tracer is going through their chest.