Can we have small updates a bit more frequent?

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Xenome77
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Re: Can we have small updates a bit more frequent?

Post by Xenome77 »

Omnixor wrote:
Xenome77 wrote:
TheBigMiike wrote: Hitbox and netcode have been improved for a long time. I don't find the hitbox totally bad even if it's not perfect ;)
Netcode isn't really a problem since they improved it.
I'm sorry but i can give you so many replay with fail hitbox or netcode
stop bringing this up, replay is client-side, hitboxes are server-side...
Even if it's client side it should not happen in any case ... make me laugh when we talk about replay server side. We all see the same things in game. When you got hitted by rocket who explode 1 meter above you who care about server side ?

For the hitbox. How explain you can't get an head or you have to shoot in center of hitbox because of trilaser is it fair for you ?

I'm ok with the fact one dot railgun could be overpowered but here it's just a joke too many rail misses because of this and snapshot didn't make it easier. In lan it's really good feeling on net ... i prefer the game before they implement snapshot/netvision.
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Omnixor
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Re: Can we have small updates a bit more frequent?

Post by Omnixor »

Xenome77 wrote:We all see the same things in game.
we don't, lol. for yourself you move in real time, for all others with the delay of your ping + their ping.
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TheBigMiike
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Re: Can we have small updates a bit more frequent?

Post by TheBigMiike »

Xenome77 wrote:i prefer the game before they implement snapshot/netvision.
If i'm not wrong, the snapshot system is still here since the release of ShootMania so you can't really say that you prefered the game before. :?
viewtopic.php?f=428&t=11753&hilit=snapshot
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Cuts
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Re: Can we have small updates a bit more frequent?

Post by Cuts »

Omnixor wrote:
Xenome77 wrote:
TheBigMiike wrote: Hitbox and netcode have been improved for a long time. I don't find the hitbox totally bad even if it's not perfect ;)
Netcode isn't really a problem since they improved it.
I'm sorry but i can give you so many replay with fail hitbox or netcode
stop bringing this up, replay is client-side, hitboxes are server-side...
Feel free to download software like dxtory (allows you to record 60-120fps video footage with minimal performance impact if you have SSDs to write to due to memory bandwidth requirements).

Next: Play Matchmaking.

Each time you attack, record your attack using Dxtory.

Each time you attack, save a client side replay of that attack.

After the game, grab the server side replays.

Next, render them all out, and compare them side by side in a video editing program.

Final step is to be amazed at the inconsistencies between each of them.



Stop being an apologist for Nadeo. The bottom line is you can't argue that the hitbox and net code are fine, when its still possible to rail someone through the chest only to be told you just missed by 10cm, because that player is in a different location on the server than he is on your screen.

But, "netcode is fine", and I should stop being such a noob and learn to shoot at invisible server side things that I can't see.
novationx
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Re: Can we have small updates a bit more frequent?

Post by novationx »

Cuts wrote: Feel free to download software like dxtory (allows you to record 60-120fps video footage with minimal performance impact if you have SSDs to write to due to memory bandwidth requirements).

Next: Play Matchmaking.

Each time you attack, record your attack using Dxtory.

Each time you attack, save a client side replay of that attack.

After the game, grab the server side replays.

Next, render them all out, and compare them side by side in a video editing program.

Final step is to be amazed at the inconsistencies between each of them.



Stop being an apologist for Nadeo. The bottom line is you can't argue that the hitbox and net code are fine, when its still possible to rail someone through the chest only to be told you just missed by 10cm, because that player is in a different location on the server than he is on your screen.

But, "netcode is fine", and I should stop being such a noob and learn to shoot at invisible server side things that I can't see.
But , but , but... Isnt that in every game? (I'm a noob with this stuff so dont be mad when i say something wrong ) Is it different in CSGO for example?
Isnt there ALWAYS lag because of the pysical limit of internet-speeds?

And I honestly dont hate the hitboxes, but maybe thats because my internet is really good? And okay, yeah... Sometimes something strange happens, but Ive had this in every fps game.

Try playing COD Multiplayer over P2P ( they dont have dedicated servers ). You will see that its 100x worse.
The neverending waiting game has to stop.
Cuts
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Re: Can we have small updates a bit more frequent?

Post by Cuts »

novationx wrote:But , but , but... Isnt that in every game? (I'm a noob with this stuff so dont be mad when i say something wrong ) Is it different in CSGO for example?
Isnt there ALWAYS lag because of the pysical limit of internet-speeds?

And I honestly dont hate the hitboxes, but maybe thats because my internet is really good? And okay, yeah... Sometimes something strange happens, but Ive had this in every fps game.

Try playing COD Multiplayer over P2P ( they dont have dedicated servers ). You will see that its 100x worse.
I think, that in Shootmania, what amplifies the netcode problems are the game mechanics themselves. The game almost "over-emphasizes" precision to the degree that it becomes too inconsistent.

The main differences rendering COD:Shootmania an improper example from my perspective are:

- Shootmania is much faster; you probably walk faster in shootmania than you sprint in COD. Micro-jumping, stamina, walljumping, having 100% control over lateral movement, as examples.

- Most of Call of Duty weapons require none of the aim or precision that rockets or rail do. It's much easier to hit a moving player with an M16 shooting 650 RPM when you have 40 bullets in a clip, than it is to shoot a moving player with a rail gun or a rocket.

-There is no "ADS" in shootmania outside of the rail pads, Aim Down Sights mechanics drastically reduce FoV, making character models considerably bigger as a percentage of the pixel count on your screen and thus much easier to hit.

The ideal benchmark would be Quake and CS, as shootmania is the weird baby that those 2 games spawned.

Unfortunately, every mechanic that makes this game awesome is also what makes this game inferior to other arena shooters. Example: having to score direct hits with rockets is a great idea, as a concept it favours those who aim and predict very well, exemplifying the spirit of arena shooter gameplay. However, giving everyone 4 rockets means the requirement for aiming is much reduced when spam is so prevalent in the game.

Fact is, I never recall shooting someone with the shock in UT and missing even though the tracer is going through their chest.
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Omnixor
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Re: Can we have small updates a bit more frequent?

Post by Omnixor »

Cuts wrote:Stop being an apologist for Nadeo.
:roflol: I agree that for such a fast-paced and precise game like SM (or at least it's trying to be that) netcode should be as good as possible, but don't expect nadeo to break laws of physics and make consistent zero-delay experience. although I wonder what in quake and such works differently, so that people say there are no such things.
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novationx
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Re: Can we have small updates a bit more frequent?

Post by novationx »

Maybe we should invite NADEO to this positive thread ( I mean, it really has been positive so far ) and ask them for a small ( or preferable long ) statement! :thumbsup:

Questions:
- How can we convince you guys to update/communicate more frequently?
- What would it take to "make" you guys listen more?
- Maybe you can confirm some fixes (instead of spoiling something new)?
- Leaderboards, Better ranking/ladder, Improved or re-vamped GUI and some of those block-fixes?
- The forums arent really active so when does a "bug/request" move up on the to-do list? I think I'm posting a lot of good feedback, but with an average of 4-5 replies I dont think you guys will be "convinced" to quickly fix/create these things.
- Being silent or creating a huge hype can have both good & bad consequences. Isn't the more logical/succesful strategy something in the middle?
- Once you focus back on SM will you change your approach on updates and maybe release more but smaller updates?
- Will you continue to financially support leagues & cups? Paragon has had an amazing impact on the competitive scene of this game.


Every community deserves to know what's happening with & being done for their game. :thx: We're not asking for anything special. We just want to know the facts and I think that we have been patient enough, no?

Even without spoiling anything you can still answer most of these questions. Anyways, I thank you for your time.


PS : I'm sure you'll read this so imagine yourself ( the devs ) in our shoes. How would you feel? ^^ Wouldn't you like to know what's up?
The neverending waiting game has to stop.
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