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Re: Hello Planet #5
Posted: 16 Jun 2015, 17:08
by Der-Kleine
As someone who likes to occasionally race online and build maps in TrackMania, I'm still kind of confused by what NADEO is trying to do here.
Let me be clear: TMT looks like it'll be exactly what I wanted TrackMania² to be: One single game/service that includes everything, where everything mixes together to create one massive (ok, not quite as massive as TMU/TMUF, but still) TrackMania game.
And while I could just buy TMT and be happy about finally having that, I have already invested into buying all of the environments for TM². I feel like that has to count for something. Just making a new standalone game and calling it a day and then half-heartedly putting lagoon into ManiaPlanet seems like a really half-assed solution.
Now I have the choice of either spending a lot (in relative terms) of money on TMT, or spending less money on lagoon for Mania Planet, but getting a worse experience in the process (later release date, no multi-environment servers, older version of other TM² environments, old interface, ...). Neither of these options sounds like something I'd want.
Ideally I'd like to see ManiaPlanet connect the different titlepacks you own to create one big game, like TMT, but as far as I can tell that's not happening.
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:08
by riolu
loxis wrote:n
I'm 100% sure Lagoon will fail just like canyon and valley did, as soon that players are done with the stupid solo mode the game will just die.
Canyon didn't fail. Canyon did very well in its first years and still does considering it's almost 4 years old. Valley DID fail, no doubt about that.
The solo mode isn't the only thing in TrackMania and stating that once everybody is done with the solo campaign, the game is dead is blatant nonsense. There is also a online mode in this game if you didn't know.
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:13
by Cerovan
Omnixor wrote:Cerovan wrote:Rots wrote:Why didn't you prioritize ManiaPlanet as your main project and finishing/polish it instead of porting the unfinished work into a multiplatform game?
Turbo will broaden the audience for the Trackmania brand and will help TM2 to get more people in it. It may have lower TM2 player population at the release of Turbo but we're confident that it'll not last (that's the effect to want to try something new and then return on the plateform where you have more options to have fun and where your friends/community are)
so you release TM Turbo as a cashgrab to
try to bring more people to maniaplanet? am I understanding this correctly? and also you ask us to help you in that?
No i'm saying that Turbo is a different experience from Maniaplanet, that's where the player will decide which experience he wants to have. At the end of the day, there will be more players playing Trackmania on both versions, that's cool no?

Re: Hello Planet #5
Posted: 16 Jun 2015, 17:15
by Toninus
acceleracer_01 wrote:Canyon didn't fail. Canyon did very well in its first years and still does considering it's almost 4 years old. Valley DID fail, no doubt about that..
Thats why I would have loved a gameplay revamp.
Canyon is OK to me, but Valley has some big problems.
The main one to me is the car being way to light. Some jumps are just WTF (in the recurring sloppy track of the campaign for example), and handling on dirt is just a paint in the a** because of that. So please, it Turbo isn't and will never be linked to Maniaplanet in any way, please tweak that

. (maybe just increasing gravity would fix that, will try when we will be able to tweak it). It also needs more blocks, but I hope this is in the works.
Wekll for Canyon you can still make narrow roads a little bit more flat

.
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:15
by ChillyBilli
I have the faith now that i might be able to still play maniaplanet titels ind 50 years. I hope for a long journey with u.

Re: Hello Planet #5
Posted: 16 Jun 2015, 17:15
by arn22433
acceleracer_01 wrote:
The solo mode isn't the only thing in TrackMania and stating that once everybody is done with the solo campaign, the game is dead is blatant nonsense. There is also a online mode in this game if you didn't know.
That's exactly what happened with Valley, people played the solo, played some online for a couple of days and then the game was dead, i've seen one Lan on this game, and the only players were Canyon players (who were playing Canyon cup at the same time).
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:18
by Railag
Cerovan wrote:
No i'm saying that Turbo is a different experience from Maniaplanet, that's where the player will decide which experience he wants to have. At the end of the day, there will be more players playing Trackmania on both versions, that's cool no?

Or, you know, you could've made a single game that gathered everybody and maybe, at least maybe, would be noticable in compare to the big e-sports titles that have millions of players every day instead of having ~1000 active players in each game at best. That would be cool aswell, no?
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:21
by loxis
acceleracer_01 wrote:
Canyon didn't fail. Canyon did very well in its first years and still does considering it's almost 4 years old. Valley DID fail, no doubt about that.
The solo mode isn't the only thing in TrackMania and stating that once everybody is done with the solo campaign, the game is dead is blatant nonsense. There is also a online mode in this game if you didn't know.
http://maniaviewer.com/index.php?site=statistics
Online Players by Game:
TrackMania Stadium: 516
TrackMania Canyon: 103
TrackMania Valley: 25
you see some difference? it might be alive to you but it is dead compared to stadium.
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:26
by Stephen_yen
loxis wrote:not trying to be negative or rude, I'm just being real:
I'm 100% sure Lagoon will fail just like canyon and valley did,
I don't think you can say Canyon failed. There are still a reasonable amount of players who play, Both casual players and competitive.
As long as turbo is an arcade game fully, them I really can't see maniaplanet dying, I think at first, numbers will go down.
But I think over time, people will look and buy into maniaplanet once they get addicted to trackmania turbo, and want more content. Because although the differentiation between the maniaplanet and turbo trackmania may not seem big due to there being the same environments really. There is so much more to the game than just the 'enviroment' in maniaplanet. And If, like Nadeo said "intend to make a commercial move for players who wish all TM envs in maniaplanet & the TM Turbo game" Then it's not like there going to have to pay full price again for it (I think).
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:27
by Der-Kleine
Cerovan wrote:
No i'm saying that Turbo is a different experience from Maniaplanet, that's where the player will decide which experience he wants to have. At the end of the day, there will be more players playing Trackmania on both versions, that's cool no?

Now I haven't played TMT of course, but as a more casual TM player, the experience TMT would provide doesn't look all that different to me. As I said earlier I'm still not convinced that what you're doing is going to help TMT (on PC) or MP.
Also IMO Valley wasn't a very fun environment to drive, so I'm not surprised it didn't do so well. I have a feeling that generally the environments with fast, more controllable cars do better.
I think mixed servers would help every environment have more players, since it'd allow for more variety while playing the game. It's what made TMU/TMUF so great IMO, and it's the reason why ManiaPlanet was so disappointing to me and why I don't think I'd buy Lagoon for MP.