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Re: How could QuestMania Work?
Posted: 18 Jun 2010, 10:40
by Boumsong
Perhaps the idea will be more team based? Rather than needing high levels to fight tough monsters you just need more friends?
Re: How could QuestMania Work?
Posted: 18 Jun 2010, 11:48
by JumperJack
i'm kindda amused that most people thing that questmania will be like just another mmorpg, featuring spells, wizards and fantasy creatures.
i, for now, have got no clue whatsoever what it will be about, but i certainly won't be surprized if it has got nothing to do with the average mmorpg game around nowadays.

Re: How could QuestMania Work?
Posted: 18 Jun 2010, 15:33
by Zooz
From the suggestions it seems like people think it's some kind of MMO... I doubt there will be a persistent world, persistent properties of your account/characters maybe...
Re: How could QuestMania Work?
Posted: 18 Jun 2010, 17:35
by Boumsong
True JJ, Nadeo never have just followed other games before... Will be very interesting to hear what this game actually is! Any hints yet Florent?? I'll buy you a beer when I visit Paris in July!
Re: How could QuestMania Work?
Posted: 18 Jun 2010, 17:38
by tcq
Boumsong wrote:True JJ, Nadeo never have just followed other games before... Will be very interesting to hear what this game actually is! Any hints yet Florent?? I'll buy you a beer when I visit Paris in July!
Don't forget the statue, that bramble started working on yesterday
Any hints would be appreciated

Re: How could QuestMania Work?
Posted: 18 Jun 2010, 20:04
by Trackmaniack
tcq wrote:Boumsong wrote:True JJ, Nadeo never have just followed other games before... Will be very interesting to hear what this game actually is! Any hints yet Florent?? I'll buy you a beer when I visit Paris in July!
Don't forget the statue, that bramble started working on yesterday
Any hints would be appreciated

Statue? How about I just donate money?

Re: How could QuestMania Work?
Posted: 18 Jun 2010, 20:06
by mikepurdy1234
a hint would help the suggestions be more constructive to your cause NADEO... otherwise these "suggestion" forums are a waste of your time.
I on the otherhand have time to post suggestions and will do so... but if you give us all a direction:
-zelda hack-n-slash
-WoW mmorpg
-Final Fantasy with 4 players with different skills
-simple puzzles
-factions (humans vs ogres)
I'm sure your trying to reach all of these styles though
Re: How could QuestMania Work?
Posted: 18 Jun 2010, 22:29
by Trackmaniack
mikepurdy1234 wrote:a hint would help the suggestions be more constructive to your cause NADEO... otherwise these "suggestion" forums are a waste of your time.
I on the otherhand have time to post suggestions and will do so... but if you give us all a direction:
-zelda hack-n-slash
-WoW mmorpg
-Final Fantasy with 4 players with different skills
-simple puzzles
-factions (humans vs ogres)
I'm sure your trying to reach all of these styles though
Or something completely different never thought up before in the genre. When TM first came out it revolutionized the racing genre until now, there are several upcoming and recently released games that take a nod from Trackmania--Crashday, NSR, FlatOut, and there are others. I'm sure that QM and SM are going to do the same--completely re-write the rules of what we think is a shooter or an RPG and then lead the way into an entirely new direction of gaming.
Re: How could QuestMania Work?
Posted: 18 Jun 2010, 22:33
by mikepurdy1234
hope so... I hope QuestMania takes from the best ideas in RPG games and twists it into the most addicting thing ever
Re: How could QuestMania Work?
Posted: 19 Jun 2010, 01:32
by www.e-gekko.net
Lol if a questmania will be without a persistent world, without persistent accout, wothout mmo, what game is???
Hmmmm, in this case, i think Asian will win again on Mmo. And i will play again Double Dragon!!
