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Re: [Plugin]FreeZone Plugin

Posted: 19 Feb 2011, 15:43
by Slig
nocturne wrote:
gouxim wrote:We are currently working on a system to share data between plugins. It will be integrated in a future release of ManiaLive.
Huh... I figured Flo would have coded it in like with Aseco v2.x.. One of it's best features remains plugins being able to call functions and vars from other plugin classes, instead of relying on globals.
I suppose that such direct access is not possible for threaded plugins as they are running in different processes, so a general api to shared datas between plugins can be interesting ;)

Re: [Plugin]FreeZone Plugin

Posted: 19 Feb 2011, 16:36
by Knutselmaaster
ipm666 wrote:Can you give me advice where to get an error if the log file says:

Code: Select all

[PluginHandler] is loading Freezone\Freezone ...
[Attention] 'Freezone\Freezone.dbUser' is not a valid setting!
[Attention] 'Freezone\Freezone.dbPass' is not a valid setting!
[Attention] 'Freezone\Freezone.dbName' is not a valid setting!
I had to also install the package php5-sqlite, but I am using the MySql server. But to me he does not connect: (
farfa wrote:

Code: Select all

;------------------

; Add plugins to load.
plugins.load[] = 'Freezone\Freezone'

plugins.Freezone\Freezone.wsPassword = '*****'

;------------------
Here is your correct config file. With the latest version of the FreeZone Plugin you don't need to configure a database as the plugin do not use MySQL
You should read around a bit before asking questions, answers can already be in here ;)

sqlite extensions are for the threading system, it has nothing to do with your database.

Re: [Plugin]FreeZone Plugin

Posted: 20 Feb 2011, 14:28
by Slig
Hi,

About the multiscripts problems with the chat, i suggest the the FreeZone plugin also put forced spec players in the Ignore list.
That way at worst they won't be able to write in chat, and also the IgnoreList would be an easy way for a FreeZoneAdaptation plugin in another script to know what players are supposed to see the chat or not.

Re: [Plugin]FreeZone Plugin

Posted: 21 Feb 2011, 11:17
by ipm666
Hmm .. How do I turn on the server when the status is "Disabled by moderator? It's three days off. To me when you turn it on? After all, I asked about it long ago: (. Shut it you know now even during the tests, but you turn it takes too long: (. Why?

Manialive+freezone plugin working correctly. Any idea?

Re: [Plugin]FreeZone Plugin

Posted: 21 Feb 2011, 11:50
by Knutselmaaster
If your freezone has been disabled you receive an ingame message explaining why.
Just reply to that message stating you've solved the problem and it will be re-enabled.
After that your server will be checked, if it is not ok yet, you will receive another ingame message and so on.

Use the test function that is built into the freezone plugin to test if your server is ok, without connecting to the freezone main server.

Be sure to verify that chat is disabled when in forced spec, that it remains disabled when you log off and back on the server, and that the "what is freezone" widget is visible.

Re: [Plugin]FreeZone Plugin

Posted: 21 Feb 2011, 12:01
by ipm666
All settings server,manialive,freezone plugin set is correctly. :(

Re: [Plugin]FreeZone Plugin

Posted: 21 Feb 2011, 12:18
by Knutselmaaster
What is the server login, i will reactivate it and come and check this afternoon.

And please use the ingame message system, this is not the place for that discussion.

Re: [Plugin]FreeZone Plugin

Posted: 04 Mar 2011, 10:54
by Vins75
Hello,
currently on my server players with a free account can only do 2 in a row circuit and not 5 as expected round mod or TA ago he was making an adjustment
sorry i'm french "google traduct"

Re: [Plugin]FreeZone Plugin

Posted: 04 Mar 2011, 11:03
by Knutselmaaster
Google traduct is a bit weird, please send me a pm in French, i will translate your question and post it here.
(envoie moi un mp avec ta question, je la traduirais puis je la mets ici)

Re: [Plugin]FreeZone Plugin

Posted: 04 Mar 2011, 20:45
by weerwolf
Ive seen a post on tm-forum too.
It seems that the freezone rule has been adjusted from 1/5 spectate to 1/2 spectate.
Not seen any official comment on this, and have not checked myself