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Re: mpbc 0.1.1: custom block creation tool

Posted: 17 Apr 2012, 16:59
by luftisbollentm2
haha yeah and the other cars slides on the leaf, haha, i mean a ghost tree. hope alpha texture comes^^. :D
you seams very good at this, so cant you make a youtube video tutorial on how to just import a green box. or somethin simple, Just to show how easy or hard it is, i really want to make an object and use it on my tracks.
I prefere video tut. before text tut.

I made a macro block and look in "block" folder and there it was, jump_no_pillar.gbx. ?
maybe its because the orginal block already exist. ? gee, i feel like a genius now. :lol:

or tell me how to use the chicken/egg in editor i dont get it. ?

BTW: isn´t it possible to make a script that can import the files ? to simplify this process.
object.3ds
texture.dds
collision.map

Re: mpbc 0.1.1: custom block creation tool

Posted: 17 Apr 2012, 18:21
by TheMagician
CoastKid, that is really impressive. Great work.
I'd like to know what 'magnetik' has to say about THIS block ;)

Re: mpbc 0.1.1: custom block creation tool

Posted: 17 Apr 2012, 20:20
by CoastKid
Thanks guys, but 1000 times more Thanks to the arc_! He is a hero :thumbsup:
i am glad to hear that you like my model, but honestly it could be a lot better, there is a lot of UV-seams/stretches and geometry is far from optimal state (i didn't spend much time on it).
Quality models takes much more time to create, so i think i will provide something more qualitative later.
About video tutorials, i think it is too early for that, MPBC is just started and may change a lot.
Also Arc_'s manual is really good. :1010

Re: mpbc 0.1.1: custom block creation tool

Posted: 17 Apr 2012, 21:47
by justanother1
did you use Sculptris ??

Re: mpbc 0.1.1: custom block creation tool

Posted: 17 Apr 2012, 21:56
by purification
:o OMG, it looks epicalyptic :pop:

Re: mpbc 0.1.1: custom block creation tool

Posted: 17 Apr 2012, 21:57
by luftisbollentm2
okey,,
I know arc_ is the hero. :D
Nice work arc_

Give us a example what files we need when start. mpbc.
and the names of the files. ?
icon.dds
collision.dds ?
collision.3ds ?
snake.tga
snake.dds
snake_ground.3ds
snake_air.3ds
defuse.dds

???

Re: mpbc 0.1.1: custom block creation tool

Posted: 17 Apr 2012, 22:21
by justanother1
Arc_ ...... Help .... I'm 0 for 4 .... I got Icons .. but no geometry ....

Re: mpbc 0.1.1: custom block creation tool

Posted: 17 Apr 2012, 23:16
by CoastKid
luftisbollentm2 wrote:okey,,
I know arc_ is the hero. :D
Nice work arc_

Give us a example what files we need when start. mpbc.
and the names of the files. ?
icon.dds
collision.dds ?
collision.3ds ?
snake.tga
snake.dds
snake_ground.3ds
snake_air.3ds
defuse.dds

???
i have all those files in one folder and start mbpc.bat to compile "Block":
mbpc.EXE
mbpc_probe.DLL
mbpc.BAT (text inside: mbpc.exe Block.XML)
Block.XML (look in to manual to fill it)
Block.3DS (contains two meshes. 1-any mesh that will be shown in game, 2-mesh with name "collision")
icon.TGA (64x64 pixels 32-bit RGBA (8-bit per channel))
Block_d.DDS (compression: DXT1 without alpha)
Block_n.DDS (compression: 3DC)
Block_s.DDS (compression: DXT5)

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 01:16
by justanother1
any way we can get a Youtube vid ....
easy to do with http://camstudio.org/
I'm giving up for now ... Blender script might not be the ticket ..... works great for custom Cars though ..... I made this one with the Blender Script
Image

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 02:26
by MetsaneXIII
Woooow! This is outstanding work!
I can't wait until someone opens a Maniapage-thing, whatever it's called now ( the in-game browser xD ) and puts up their custom blocks!
But of course, if there is such, could anyone be kind enough to direct me towards them? :D
Thanks, arc_! Amazing work!