NadeoImporter [update 2019/10/09]

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meuh21
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Re: NadeoImporter

Post by meuh21 »

I'm still using the old importer (much more friendly). In Blender we need to make a object in km :shock: I prefer to wait for a better solution :?
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Nadeo
Nadeo
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Re: NadeoImporter

Post by Fix »

The kilometer/centimeter/meter issue is from blender not from the importer.
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meuh21
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Re: NadeoImporter

Post by meuh21 »

Maybe we can find a solution in Blender (I have to learn about this) but there is is a huge difference between the old importer and the new one :shock: The same object in Blender don't give the same result. If we can a solution in Blender that's fine but we will have to rework our objects because of this change :? If the old and the new importer could have the same scale, it would be better for me (and for other Blender users i think).

It is always difficult to change when the previuous tool was easier to use ;) But with time, work and help from Nadeo and community it will be possible for noob like me to use the new importer :mrgreen: :pil
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TitiShu
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Re: NadeoImporter

Post by TitiShu »

For the scale.... you should try a 4000% scale (it worked on 3DSmax for me)...

but now i've just changed the unit setup in 3DS...
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zixxiz
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Re: NadeoImporter

Post by zixxiz »

meuh21 wrote:Maybe we can find a solution in Blender (I have to learn about this)
I mentioned this a few pages back, but ALL you should need to do is make your model in Blender with normal unit scale and when exporting as FBX, change the scale to 100.

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When exporting by default, the exporter reads each Blender unit as 1cm. Multiply by 100 for meters.
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meuh21
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Re: NadeoImporter

Post by meuh21 »

Thanks :thumbsup:

When i will retry the new importer i will read the last 10 or 15 pages to understand how to use it ;) But i think i will wait for Valley for this ;)
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Harrison_rus
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Re: NadeoImporter

Post by Harrison_rus »

zixxiz wrote: I mentioned this a few pages back, but ALL you should need ......
When exporting by default, the exporter reads each Blender unit as 1cm. Multiply by 100 for meters.
One question: were I may find this menu? :shock: I am is begginer in blender. :roflol:
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4net.
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Re: NadeoImporter

Post by 4net. »

hello guys and thanks for ur previously help.

I have a new problem for my project...
Mandatory uv layer not found : BaseMaterial
Do you know why ?

Thanks.
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spaii
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Re: NadeoImporter

Post by spaii »

Harrison_rus wrote:One question: were I may find this menu? :shock: I am is begginer in blender. :roflol:
File -> Export -> Autodesk FBX, this menu appears on bottom left ;)
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Harrison_rus
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Re: NadeoImporter

Post by Harrison_rus »

Omg, I find it. Thanks!
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