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Re: NadeoImporter
Posted: 10 Jun 2013, 13:35
by meuh21
I'm still using the old importer (much more friendly). In Blender we need to make a object in km

I prefer to wait for a better solution

Re: NadeoImporter
Posted: 10 Jun 2013, 14:56
by Fix
The kilometer/centimeter/meter issue is from blender not from the importer.
Re: NadeoImporter
Posted: 10 Jun 2013, 18:30
by meuh21
Maybe we can find a solution in Blender (I have to learn about this) but there is is a huge difference between the old importer and the new one

The same object in Blender don't give the same result. If we can a solution in Blender that's fine but we will have to rework our objects because of this change

If the old and the new importer could have the same scale, it would be better for me (and for other Blender users i think).
It is always difficult to change when the previuous tool was easier to use

But with time, work and help from Nadeo and community it will be possible for noob like me to use the new importer

Re: NadeoImporter
Posted: 10 Jun 2013, 20:11
by TitiShu
For the scale.... you should try a 4000% scale (it worked on 3DSmax for me)...
but now i've just changed the unit setup in 3DS...
Re: NadeoImporter
Posted: 11 Jun 2013, 06:06
by zixxiz
meuh21 wrote:Maybe we can find a solution in Blender (I have to learn about this)
I mentioned this a few pages back, but
ALL you should need to do is make your model in Blender with
normal unit scale and when exporting as FBX, change the
scale to 100.
When exporting by default, the exporter reads each Blender unit as 1cm. Multiply by 100 for meters.
Re: NadeoImporter
Posted: 11 Jun 2013, 07:43
by meuh21
Thanks
When i will retry the new importer i will read the last 10 or 15 pages to understand how to use it

But i think i will wait for Valley for this

Re: NadeoImporter
Posted: 11 Jun 2013, 19:02
by Harrison_rus
zixxiz wrote:
I mentioned this a few pages back, but ALL you should need ......
When exporting by default, the exporter reads each Blender unit as 1cm. Multiply by 100 for meters.
One question: were I may find this menu?

I am is begginer in blender.

Re: NadeoImporter
Posted: 12 Jun 2013, 22:32
by 4net.
hello guys and thanks for ur previously help.
I have a new problem for my project...
Mandatory uv layer not found : BaseMaterial
Do you know why ?
Thanks.
Re: NadeoImporter
Posted: 12 Jun 2013, 22:41
by spaii
Harrison_rus wrote:One question: were I may find this menu?

I am is begginer in blender.

File -> Export -> Autodesk FBX, this menu appears on bottom left

Re: NadeoImporter
Posted: 13 Jun 2013, 07:20
by Harrison_rus
Omg, I find it. Thanks!