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Re: Maniaplanet Update #4 - wishlist

Posted: 25 Jun 2016, 11:53
by Florenzius
To come back to the interface a second: You need to improve the interface, that it looks like an original trackmania.

Here a bad example: Bad resolution, but it looks a bit better... :roll:
http://i.imgur.com/vL4sope.jpg

Re: Maniaplanet Update #4 - wishlist

Posted: 25 Jun 2016, 20:05
by adamkooo2
here is my (easy for Nando to create I hope) wishlist:
- enable valley and canyon car for stadim environment
- add turbo blocks for tm2
- create waterfall block
- tm+sm multienvi tp with campaign (example: canyon car in storm, stormman in valley)
- ingame object maker
- lagoon with better car then in TMT
- fixes for interface designer
- tutorials for newbies
- more tp functions (such as custom default vehicle, character; sky color, campaign mode - choose from race, platform or stunts)

if you agree or disagree, write :)

Re: Maniaplanet Update #4 - wishlist

Posted: 25 Jun 2016, 20:22
by Florenzius
adamkooo2 wrote: - tm+sm multienvi tp with campaign (example: canyon car in storm, stormman in valley)
That can't and won't be possible.
adamkooo2 wrote: - lagoon with better car then in TMT
That was said already by a nadeo member last year (I forgot the thread) "Yes, it will have a new car in spirit of maniaplanet" :arrow: already done
adamkooo2 wrote: - more tp functions (such as custom default vehicle, character; sky color, campaign mode - choose from race, platform or stunts)
As far as I know, sky colors are possible already in mods and editing of moods

Re: Maniaplanet Update #4 - wishlist

Posted: 25 Jun 2016, 20:58
by adamkooo2
ManiaDesign wrote:
adamkooo2 wrote: - tm+sm multienvi tp with campaign (example: canyon car in storm, stormman in valley)
That can't and won't be possible.
adamkooo2 wrote: - lagoon with better car then in TMT
That was said already by a nadeo member last year (I forgot the thread) "Yes, it will have a new car in spirit of maniaplanet" :arrow: already done
adamkooo2 wrote: - more tp functions (such as custom default vehicle, character; sky color, campaign mode - choose from race, platform or stunts)
As far as I know, sky colors are possible already in mods and editing of moods
1st
it's possible, I have already done it, check Only stadium car
2nd
this I haven't read, thx for info
3rd
I mean sky color of menu

Re: Maniaplanet Update #4 - wishlist

Posted: 25 Jun 2016, 21:18
by Florenzius
I know that's possible, but it can't be possible, that nadeo makes something like this, because it's a "not so good" idea.

Re: Maniaplanet Update #4 - wishlist

Posted: 26 Jun 2016, 02:23
by Dommy
adamkooo2 wrote:here is my (easy for Nando to create I hope) wishlist:
1 - enable valley and canyon car for stadim environment
2 - add turbo blocks for tm2
3 - create waterfall block
4 - tm+sm multienvi tp with campaign (example: canyon car in storm, stormman in valley)
5 - ingame object maker
6 - lagoon with better car then in TMT
7 - fixes for interface designer
8 - tutorials for newbies
9 - more tp functions (such as custom default vehicle, character; sky color, campaign mode - choose from race, platform or stunts)

if you agree or disagree, write :)
1. It's been asked here about 935610057261647281 times already.
2. Nadeo said they are bringing new blocks from Turbo, in terms of gameplay additions (engine disabler in Canyon, etc.)
3. Yes, only if in Canyon, between 2 default water levels. Not in other environments/positions as Hylis told me 2 years ago why their engine isn't capable to run water on multiple levels.
4. I hope this is a joke. (Unless Nadeo adds interactable vehicles to SM, which is probable at level 0%.)
5. It already exists in a simple form of exporting meshes and shapes. Check Editors > Title tools.
6. Was answeared above.
7. It sould at least dont crash. You should at least don't use it until then.
8. Asked before a lot, but indeed right.
9. You can do this with PlayerModelName in title pack editor, it forces vehicle or SM bot item to be used as player default model. Sky color can be changed, however it's bugged since MP3. Campaign mode - can't you just force a campaign script from Platform title or be ambitious to write own???

Re: Maniaplanet Update #4 - wishlist

Posted: 26 Jun 2016, 16:20
by Demented
domino54 wrote:3. Yes, only if in Canyon, between 2 default water levels. Not in other environments/positions as Hylis told me 2 years ago why their engine isn't capable to run water on multiple levels.
I have blockmixed, in Valley, blocks with water at multiple elevations. So, while it may not be efficient or even desired by some, it is possible. Keep in mind though this is with blocks, not terraforming.

I think blocks to create Flowing streams, creeks, rivers and waterfalls would be cool though and could be done as a new set of blocks.

Re: Maniaplanet Update #4 - wishlist

Posted: 26 Jun 2016, 20:16
by Florenzius
And we need a good design like this one for icons...: http://i.imgur.com/JhnY3WB.jpg

Re: Maniaplanet Update #4 - wishlist

Posted: 26 Jun 2016, 20:32
by Soprah
The icon itself looks fine but there is too much stuff around (lens flare, reflection of the ground, the light particles) .. an UI and its icons needs to be clean and simple.

Btw: How is Nadeo dealing with this thread? Do they hold a list? And just add new wishes to the list when people write something new here?

Re: Maniaplanet Update #4 - wishlist

Posted: 26 Jun 2016, 20:44
by Florenzius
Yes, that's right, but a bit more shiny user-friendly-icons would do it. The current icons looks sometimes a bit weird...