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Re: NadeoImporter

Posted: 19 Jun 2013, 14:15
by faserg1
Hm, you tolk about move object from one folder too another, isn't it?

Re: NadeoImporter

Posted: 19 Jun 2013, 18:09
by Macgta
Ok, So it's not just me having the problem then :)

I wish Nadeo would document these things a little more, Especially the CTD's with no error message. I've checked all the error logs in my Maniaplanet "user dir" and the logs seem to just contain status messages and memory addresses; None of them contain anything related to the crash that's happened, Like maybe:

"Error 43; Object "Testitem.Item.Gbx" uses unknown item class: "DynaObject", I'm going to crash now".

It's not really a huge deal, But it's really the only way of getting lights in a map; I only really wanted to use it for an item that is just a light, But lights cannot be added to "StaticObject" items (At least i don't think they can, I've tried before.)

Re: NadeoImporter

Posted: 22 Jun 2013, 00:48
by alividerci
how to make a glass, is it possible?

Re: NadeoImporter

Posted: 22 Jun 2013, 10:33
by spaii
alividerci wrote:how to make a glass, is it possible?
An example with Canyon, Nadeo textures and Blender : http://objects.stunters.org/WTC_Vitres.zip

Have fun ;)

Edit : fbx in zip file is for old NadeoImporter, you can easily export new fbx with blender, just put 100 in scale when you export fbx file to make this compatible with new NadeoImporter and Items solution ;)

Re: NadeoImporter

Posted: 22 Jun 2013, 16:33
by alividerci
spaii wrote:
alividerci wrote:how to make a glass, is it possible?
An example with Canyon, Nadeo textures and Blender : http://objects.stunters.org/WTC_Vitres.zip

Have fun ;)

Edit : fbx in zip file is for old NadeoImporter, you can easily export new fbx with blender, just put 100 in scale when you export fbx file to make this compatible with new NadeoImporter and Items solution ;)
maybe will be better if you gave screens?
and why not 3ds max?

Re: NadeoImporter

Posted: 22 Jun 2013, 18:13
by Harrison_rus
Emm, one question:
Can I using a standart blender animation in the dynamic objects in game? It is possible? (for example windmill in TM United, enviroment - rally)

Re: NadeoImporter

Posted: 22 Jun 2013, 19:30
by faserg1
Harrison_rus wrote:Emm, one question:
Can I using a standart blender animation in the dynamic objects in game? It is possible? (for example windmill in TM United, enviroment - rally)
Nope.
Only when will be relased Action Maker.

Re: NadeoImporter

Posted: 24 Jun 2013, 17:24
by HawkGer
I put the sample StaticObject in the "Work" folder and tried to convert it. It gives me the following error:
0-DolmenHorizontalA.FBX : Conversion failed -
C:\Program Files (x86)\ManiaPlanet> NadeoImporter.exe StaticObject Items/Storm/StaticObjects/Meshes/DolmenHorizontalA.FBX
NadeoImporter 2013-05-13_10_09
Failed to generate mesh for ":user:\Work\Items\Storm\StaticObjects\Meshes\DolmenHorizontalA.FBX":
Material not found in library : CliffTransition2ToCliffPxz
Does anyone know what's causing it?

Also @Nadeo I really wish we could get our old simple NadeoImporter back but with support for all materials. I really hate hate hate this new importer :evil:

Re: NadeoImporter

Posted: 25 Jun 2013, 11:05
by alividerci
Why we are can not raise and lower the object on the vertical :(

Re: NadeoImporter

Posted: 25 Jun 2013, 12:58
by spaii
HawkGer wrote:Does anyone know what's causing it?
StaticObject option not works properly.

You can use this working example :
NadeoImporter.exe MeshStatic Items/Canyon/testitems/01/*.fbx /collection="Canyon" /LogMeshStats
NadeoImporter.exe Item Items/Canyon/testitems/01/*.xml
Replace folders and collection with your needs ;)