NadeoImporter [update 2019/10/09]

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spaii
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Re: NadeoImporter

Post by spaii »

HawkGer wrote:Also @Nadeo I really wish we could get our old simple NadeoImporter back but with support for all materials. I really hate hate hate this new importer :evil:
You can allways use the old one ;)
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HawkGer
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Re: NadeoImporter

Post by HawkGer »

Well, I'm using the ConvertAssistent and Static Mesh is not working there either ...I won't even bother trying out command line since it takes ages .... in addition to the already disrupted workflow. Before I was able to convert 400 objects in one click if I wanted to and now the same thing would take me hours. Good job Nadeo :roll:
You can allways use the old one
Yeah except that I need the Stadium standard materials for my project to work, so the old importer won't do me much good.

Guess I will have to retire for now and wait for better days....but sitting on so many unfinished objects is a pain in the butt :shock:

Edit: I just tried these command lines you gave me. It works for the first one, but when converting the .xml it gives me an error:
C:\Program Files (x86)\ManiaPlanet>NadeoImporter.exe Item Items/Stadium/test1/testnewimporter.xml
NadeoImporter 2013-05-13_10_09
Error reading end tag.

Code: Select all

<Item Type="StaticObject" Collection="Stadium"> 
   <Phy> 
      <MoveShape Type="mesh" File="testnewimporter.Shape.gbx"/> 
   </Phy>
   <Vis>
      <Mesh File="testnewimporter.Mesh.gbx"/>
   <GridSnap HStep="8" VStep="4" />
</Item>
Could someone who knows about this stuff add me on Skype (login: haukeger), much easier to troubleshoot there. Thx :thx:
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HawkGer
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Re: NadeoImporter

Post by HawkGer »

Could someone explain what the common materials TDOSN and TDSNE are used for?
And also how to use the TDSNI_Night material? If I do something like "TDSNI_Night_MyTexture_Concrete" for example, it recognizes "_Night" as the texture, which is not what I want.
Library : Common


TDSN

Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds

TDOSN

Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds

TDSNE

Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds, xxx_E.dds

TDSNI

Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds, xxx_I.dds

TDSNI_Night

Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds, xxx_I.dds
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faserg1
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Re: NadeoImporter

Post by faserg1 »

TDOSN - Opacity. Making with alfa-channel in [Texture_Name]_D.(tga/dds) texture.
TDSNE - like imissive but use green color in texture (by defualt) and use teem color in-game.
HawkGer wrote:And also how to use the TDSNI_Night material?
:shock: :? I saw it only here( I think it is imissive special for night mood. Maybe.
Есть вопросы? Только скайп - faserg1.
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TGYoshi
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Joined: 15 Mar 2011, 16:59

Re: NadeoImporter

Post by TGYoshi »

HawkGer wrote:Well, I'm using the ConvertAssistent and Static Mesh is not working there either ...I won't even bother trying out command line since it takes ages .... in addition to the already disrupted workflow. Before I was able to convert 400 objects in one click if I wanted to and now the same thing would take me hours. Good job Nadeo :roll:
You can allways use the old one
Yeah except that I need the Stadium standard materials for my project to work, so the old importer won't do me much good.

Guess I will have to retire for now and wait for better days....but sitting on so many unfinished objects is a pain in the butt :shock:

Edit: I just tried these command lines you gave me. It works for the first one, but when converting the .xml it gives me an error:
C:\Program Files (x86)\ManiaPlanet>NadeoImporter.exe Item Items/Stadium/test1/testnewimporter.xml
NadeoImporter 2013-05-13_10_09
Error reading end tag.

Code: Select all

<Item Type="StaticObject" Collection="Stadium"> 
   <Phy> 
      <MoveShape Type="mesh" File="testnewimporter.Shape.gbx"/> 
   </Phy>
   <Vis>
      <Mesh File="testnewimporter.Mesh.gbx"/>
   <GridSnap HStep="8" VStep="4" />
</Item>
Could someone who knows about this stuff add me on Skype (login: haukeger), much easier to troubleshoot there. Thx :thx:

Code: Select all

</Vis>
:roflol:
=3
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HawkGer
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Re: NadeoImporter

Post by HawkGer »

wups, I copied bad code from page 60 and forgot that I did that. Yeah, I'm not good at reading code ^^
Thanks faserg1. Still a bit confused about TDSNE though, it behaves very strange...
I'm hoping with TDSNI_Night you might be able to create a real lightsource that interacts with other blocks? *dreaming*
Fix
Nadeo
Nadeo
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Joined: 14 Jun 2010, 17:28

Re: NadeoImporter

Post by Fix »

no, the feature to include lights that affect lightmaps isn't here yet.
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faserg1
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Re: NadeoImporter

Post by faserg1 »

Can add lights to export of objetcs
Please, update topic and explain how to do this.
Есть вопросы? Только скайп - faserg1.
Image
Жизнь - это динамика ритма. Life is dynamic of rhythm.
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meuh21
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Re: NadeoImporter

Post by meuh21 »

After the valley realase :yes: i tried to import object with the new importer (i have to move to this one now).

But... i can't find the Valley Materials :cry: So only custom texture for now ? The next question is when...

I have also a problem with grid snapping. I doesn't work for me in Valley with my new objects (it's ok for the old ones). I noticed the official Nadeo Valley items don't have gridsnapping.

Thanks for help.
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spaii
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Re: NadeoImporter

Post by spaii »

meuh21 wrote:I have also a problem with grid snapping. I doesn't work for me in Valley with my new objects (it's ok for the old ones). I noticed the official Nadeo Valley items don't have gridsnapping.
Same here if i use StaticObject option, gridsnap and pivots points not works.

With this solution, grid snap and pivots works nice :

Code: Select all

NadeoImporter.exe MeshStatic Items/Canyon/testitems/01/*.fbx /collection="Canyon"
NadeoImporter.exe Item Items/Canyon/testitems/01/*.xml
Edit : sorry only tested on canyon, not on Valley, but this issue is here since the last NadeoImporter 2013-05-13
BTW on first post :
damien wrote:ChangeList
2013-06-03 - fixed some typos
2013-05-13 - major conventions changes
But link is only for 2013-05-13 version ;)
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