You can allways use the old oneHawkGer wrote:Also @Nadeo I really wish we could get our old simple NadeoImporter back but with support for all materials. I really hate hate hate this new importer

Moderator: NADEO
You can allways use the old oneHawkGer wrote:Also @Nadeo I really wish we could get our old simple NadeoImporter back but with support for all materials. I really hate hate hate this new importer
Yeah except that I need the Stadium standard materials for my project to work, so the old importer won't do me much good.You can allways use the old one
C:\Program Files (x86)\ManiaPlanet>NadeoImporter.exe Item Items/Stadium/test1/testnewimporter.xml
NadeoImporter 2013-05-13_10_09
Error reading end tag.
Code: Select all
<Item Type="StaticObject" Collection="Stadium">
<Phy>
<MoveShape Type="mesh" File="testnewimporter.Shape.gbx"/>
</Phy>
<Vis>
<Mesh File="testnewimporter.Mesh.gbx"/>
<GridSnap HStep="8" VStep="4" />
</Item>
Library : Common
TDSN
Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds
TDOSN
Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds
TDSNE
Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds, xxx_E.dds
TDSNI
Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds, xxx_I.dds
TDSNI_Night
Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds, xxx_I.dds
HawkGer wrote:And also how to use the TDSNI_Night material?
HawkGer wrote:Well, I'm using the ConvertAssistent and Static Mesh is not working there either ...I won't even bother trying out command line since it takes ages .... in addition to the already disrupted workflow. Before I was able to convert 400 objects in one click if I wanted to and now the same thing would take me hours. Good job Nadeo![]()
Yeah except that I need the Stadium standard materials for my project to work, so the old importer won't do me much good.You can allways use the old one
Guess I will have to retire for now and wait for better days....but sitting on so many unfinished objects is a pain in the butt
Edit: I just tried these command lines you gave me. It works for the first one, but when converting the .xml it gives me an error:C:\Program Files (x86)\ManiaPlanet>NadeoImporter.exe Item Items/Stadium/test1/testnewimporter.xml
NadeoImporter 2013-05-13_10_09
Error reading end tag.Could someone who knows about this stuff add me on Skype (login: haukeger), much easier to troubleshoot there. ThxCode: Select all
<Item Type="StaticObject" Collection="Stadium"> <Phy> <MoveShape Type="mesh" File="testnewimporter.Shape.gbx"/> </Phy> <Vis> <Mesh File="testnewimporter.Mesh.gbx"/> <GridSnap HStep="8" VStep="4" /> </Item>
Code: Select all
</Vis>
Please, update topic and explain how to do this.Can add lights to export of objetcs
Same here if i use StaticObject option, gridsnap and pivots points not works.meuh21 wrote:I have also a problem with grid snapping. I doesn't work for me in Valley with my new objects (it's ok for the old ones). I noticed the official Nadeo Valley items don't have gridsnapping.
Code: Select all
NadeoImporter.exe MeshStatic Items/Canyon/testitems/01/*.fbx /collection="Canyon"
NadeoImporter.exe Item Items/Canyon/testitems/01/*.xml
But link is only for 2013-05-13 versiondamien wrote:ChangeList
2013-06-03 - fixed some typos
2013-05-13 - major conventions changes
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