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Re: NadeoImporter
Posted: 06 Jul 2013, 17:09
by meuh21

for your help but it doesn't work in Valley
In fact Nadeoimporter doesn't know Valley

. So for the moment it's not possible to test objects (with game textures and gridsnapping) in Valley
Very bad news...
Re: NadeoImporter
Posted: 06 Jul 2013, 17:22
by spaii
Ok,

for info Meuh

Re: NadeoImporter
Posted: 08 Jul 2013, 14:10
by faserg1
Ðу! Люди!

(Hey! Guys!)
Please, update NadeoImporter and topic. I want to add lights...

Re: NadeoImporter [update 2013/07/08]
Posted: 09 Jul 2013, 02:18
by spaii
Thx damien, nice new options
Let's go Valley now

Re: NadeoImporter [update 2013/07/08]
Posted: 09 Jul 2013, 14:08
by meuh21
After a quick test, for me (maybe i don't know how to use it...) :
StaticObjet : doesn't work (but we can use MeshStatic and Item

)
MeshStatic : works well with custom textures
but not with game ones (ex : Material not found in library : Grass)
Manuel Pivot Switch : works well
Gridsnapping :
New Physical ID :
Forest
GolfGround (use in transition to Field)
Wheat (use in Field)
Re: NadeoImporter [update 2013/07/08]
Posted: 09 Jul 2013, 14:49
by spaii
I think there is problem with wildcards :
For this :
Code: Select all
NadeoImporter.exe MeshStatic Items/Valley/testitems/01/*.fbx /collection="Valley" /LogMeshStats
NadeoImporter.exe Item Items/Valley/testitems/01/*.xml
I 've got this error :
http://puu.sh/3yE6P.png
meuh21 wrote:MeshStatic : works well with custom textures but not with game ones (ex : Material not found in library : Grass)
For integrated textures works, we have now to place the NadeoImporterMaterialLib.txt in the same folder as NadeoImporter.exe.
It works nice here

Re: NadeoImporter [update 2013/07/08]
Posted: 09 Jul 2013, 17:35
by meuh21
Not for me

Re: NadeoImporter [update 2013/07/08]
Posted: 09 Jul 2013, 18:49
by spaii
Erf, strange.
There is my Ramp.Item.xml file :
Code: Select all
<Item Type="StaticObject" Collection="Valley">
<Phy>
<MoveShape Type="mesh" File="Ramp.Shape.gbx"/>
</Phy>
<Vis>
<Mesh File="Ramp.Mesh.gbx"/>
</Vis>
<Pivots>
<Pivot Pos = "0 0 0" />
<Pivot Pos = "0 0 -32" />
<Pivot Pos = "32 0 -32" />
<Pivot Pos = "32 0 0" />
<Pivot Pos = "0 8 0" />
<Pivot Pos = "0 8 -32" />
<Pivot Pos = "32 8 -32" />
<Pivot Pos = "32 8 0" />
</Pivots>
<GridSnap HStep="16" VStep="2" />
<Options ManualPivotSwitch="true" />
</Item>
NadeoImporter commands :
Code: Select all
NadeoImporter.exe MeshStatic Items/Valley/testitems/01/Ramp.fbx /collection="Valley" /LogMeshStats
NadeoImporter.exe Item Items/Valley/testitems/01/Ramp.Item.xml
i use ArenaFloorTurbo and ArenaBorder for materials. (not tested with Grass material)
Re: NadeoImporter [update 2013/07/08]
Posted: 09 Jul 2013, 21:08
by CronusTitan
Edit: removed my big long post, as it was still user error.

I still can't get grid snapping or pivots to work though...
Re: NadeoImporter [update 2013/07/08]
Posted: 09 Jul 2013, 23:04
by meuh21
Thanks Spaii

. It works fine now (i don't know what was my mistake

maybe i forgot the "collection")
