Page 65 of 103

Re: NadeoImporter

Posted: 06 Jul 2013, 17:09
by meuh21
:thx: for your help but it doesn't work in Valley :(

In fact Nadeoimporter doesn't know Valley :shock: . So for the moment it's not possible to test objects (with game textures and gridsnapping) in Valley :cry:

Very bad news...

Re: NadeoImporter

Posted: 06 Jul 2013, 17:22
by spaii
Ok, :thx: for info Meuh ;)

Re: NadeoImporter

Posted: 08 Jul 2013, 14:10
by faserg1
Ау! Люди! :( (Hey! Guys!)
Please, update NadeoImporter and topic. I want to add lights... :cry:

Re: NadeoImporter [update 2013/07/08]

Posted: 09 Jul 2013, 02:18
by spaii
Thx damien, nice new options :thumbsup:

Let's go Valley now :)

Re: NadeoImporter [update 2013/07/08]

Posted: 09 Jul 2013, 14:08
by meuh21
After a quick test, for me (maybe i don't know how to use it...) :

StaticObjet : doesn't work (but we can use MeshStatic and Item ;) )
MeshStatic : works well with custom textures but not with game ones (ex : Material not found in library : Grass) :(
Manuel Pivot Switch : works well :yes: :clap: :D
Gridsnapping : :thumbsup:

New Physical ID :
Forest
GolfGround (use in transition to Field)
Wheat (use in Field)

Re: NadeoImporter [update 2013/07/08]

Posted: 09 Jul 2013, 14:49
by spaii
I think there is problem with wildcards :

For this :

Code: Select all

NadeoImporter.exe MeshStatic Items/Valley/testitems/01/*.fbx /collection="Valley" /LogMeshStats
NadeoImporter.exe Item Items/Valley/testitems/01/*.xml
I 've got this error : http://puu.sh/3yE6P.png

meuh21 wrote:MeshStatic : works well with custom textures but not with game ones (ex : Material not found in library : Grass)
For integrated textures works, we have now to place the NadeoImporterMaterialLib.txt in the same folder as NadeoImporter.exe.

It works nice here :)

Re: NadeoImporter [update 2013/07/08]

Posted: 09 Jul 2013, 17:35
by meuh21
Not for me :?

Re: NadeoImporter [update 2013/07/08]

Posted: 09 Jul 2013, 18:49
by spaii
Erf, strange.

There is my Ramp.Item.xml file :

Code: Select all

<Item Type="StaticObject" Collection="Valley">
	<Phy>
		<MoveShape Type="mesh" File="Ramp.Shape.gbx"/>
	</Phy>
	<Vis>
		<Mesh File="Ramp.Mesh.gbx"/>
	</Vis>
	<Pivots>
		<Pivot Pos = "0 0 0" />
		<Pivot Pos = "0 0 -32" />
		<Pivot Pos = "32 0 -32" />
		<Pivot Pos = "32 0 0" />
		
		<Pivot Pos = "0 8 0" />
		<Pivot Pos = "0 8 -32" />
		<Pivot Pos = "32 8 -32" />
		<Pivot Pos = "32 8 0" />
	</Pivots>
	<GridSnap HStep="16" VStep="2" />
	<Options ManualPivotSwitch="true" />
</Item>
NadeoImporter commands :

Code: Select all

NadeoImporter.exe MeshStatic Items/Valley/testitems/01/Ramp.fbx /collection="Valley" /LogMeshStats
NadeoImporter.exe Item Items/Valley/testitems/01/Ramp.Item.xml
i use ArenaFloorTurbo and ArenaBorder for materials. (not tested with Grass material)

Re: NadeoImporter [update 2013/07/08]

Posted: 09 Jul 2013, 21:08
by CronusTitan
Edit: removed my big long post, as it was still user error. :oops: I still can't get grid snapping or pivots to work though...

Re: NadeoImporter [update 2013/07/08]

Posted: 09 Jul 2013, 23:04
by meuh21
Thanks Spaii :thumbsup: . It works fine now (i don't know what was my mistake :oops: maybe i forgot the "collection")

:thx: