Re: NadeoImporter [update 2013/07/08]
Posted: 05 Aug 2013, 17:07
Yes, that's it 

No, for stock materials is no prefix and suffix needed, just the name as it is. All Materials can be found in the NadeoImporter zip (NadeoImporterMaterialLib.txt)clem_the_geek wrote:Ok, I updated the importer, and I have a problem with Material :
Material not found in Library : ArenaWallRideStructure
Material not found in Library : ArenaFloor
I did not tested some others materials, but do I have to add a prefix or a suffix to my Material name ?
How do you do that, just by placing the fbx in the environment folder ?xrayjay wrote:And did you set the right environment at the conversion process?
is that still the case or are the more shapes possible already?<TriggerShape>
this tag defines the shape (currently AABB only) that will be used for object interaction. when a player touches this box, a event will be sent to the script.
Type : currently only AABB
Min : min coord of AABB (in case of AABB)
Max : max coord of AABB (in case of AABB)
Still the case...steeffeen wrote:just a small question:is that still the case or are the more shapes possible already?<TriggerShape>
this tag defines the shape (currently AABB only) that will be used for object interaction. when a player touches this box, a event will be sent to the script.
Type : currently only AABB
Min : min coord of AABB (in case of AABB)
Max : max coord of AABB (in case of AABB)
xbx wrote:Still the case...