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Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:11
by Der-Kleine
mistertl wrote:Der-Kleine wrote:Hylis wrote:some players have blurry interface, do you have screens of it?
Yep, right here:
http://twitpic.com/a3twbm/full (main menu, as you can see the TRACKMANIA² TM CANYON text is verry blurry)
http://twitpic.com/a3twh2/full (in the menu for adding a game the box art for Shootmania and Trackmania² is verry blurry as well)
You have an AMD/ATI GPU and enabled the Morphological Filtering in the driver, right? Disable it, and it should be OK

Nope, I'm using a Nvidia GT 330 M
Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:11
by Hylis
Added to the FAQ the link for the full download of the updated version
free
Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:12
by Hylis
Der-Kleine wrote:Nope, I'm using a Nvidia GT 330 M
Maybe textures are set to low?
We are looking internally at what it could be atm by the way.
Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:13
by mistertl
Der-Kleine wrote:
Nope, I'm using a Nvidia GT 330 M
Hm, strange, because I can reproduce it with that setting with my AMD/ATI GPU. Don't know if nVidia have the same kind of options?
Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:18
by Der-Kleine
Hylis wrote:Der-Kleine wrote:Nope, I'm using a Nvidia GT 330 M
Maybe textures are set to low?
We are looking internally at what it could be atm by the way.
No, they are set to medium. I set them to high for a short time to render a replay (for better quality, I'll upload a video showing all the new tunnel blocks soon!

) and the Menu looked better then.
Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:18
by chaos2
I found a problem with a new trackpiece. Its the dual tunnel from steep to flat. The connection seems buggy as the wall doesn't disappear:
By the way, i would appreciate it, when you develop new ones, if there were more wide trackpieces, the narrow ones don't help to get much
Fun out of driving.
Cheerio,
Chaos2
Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:20
by Omnixor
Hylis wrote:Der-Kleine wrote:Nope, I'm using a Nvidia GT 330 M
Maybe textures are set to low?
We are looking internally at what it could be atm by the way.
game just thinks of all menu graphics as of textures. if they're set to low in launcher, they're low quality (blurry) in menu too. having same problem, geforce 310m.
Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:24
by moo-whazzaa
maniaplanet://#join=192.168.2.100@TMCanyon
-What is the new command syntax to join servers?
maniaplanet://#join=xxxxxxx@TMCanyon for Canyon servers
maniaplanet://#join=xxxxxxx@SMStorm for Storm servers
Installed the new server :
http://forum.maniaplanet.com/viewtopic. ... 61&t=11313
And added
For fake LAN mode, use /forceip=[local IP] in command line. The dedicated still need to connect to the master server to check login and password but you'll be able to join your server.
This works for me

Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:27
by firstdriver
Re: Maniaplanet 2 Update
Posted: 04 Jul 2012, 16:31
by justanother1
So you changed all my standard and custom keyboard shortcuts .... found a way to remove all the decent servers.... and now we need a new Unlimiter .... which may be impossible.. cuz of the new "Menu" thingy for the Shooter that is bogging down progress on my next environment ??
What about import for custom blocks ?? still waiting ...
Still no fixed (#2) default camera for 2-wheel motorcycles ??
How about animated signs and avatars ??
The new blocks are cool but you sure killed a bunch of the rest of the game to do it ???