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Re: First ingame screenshot!

Posted: 29 Apr 2011, 22:42
by wiidesire-2
djthom wrote:
Knutselmaaster wrote:The magazine explains that it is just a working version of the editor.
I'm sure that it won't look exactly like that in the final version.
Oh ok. Thx Knutselmaster :D

if you read my post on the first site and the articles you would know that they say:


They daily add new blocks and delete some, but we are expecting 3 times more blocks than in the previous version

Re: First ingame screenshot!

Posted: 30 Apr 2011, 09:24
by elitechris
So, if I counted, that there is 280 blocks in Stadium, then 280*3=840 blocks. That's a lot.

About the new picture: I told you - it's a lot better picture than that. You should listen to me more often. :mrgreen:

Re: First ingame screenshot!

Posted: 30 Apr 2011, 21:11
by Hylis
The number of block is more around 250 I think, and there are mirrors in in that number. For visual quality, it is sometimes better to have assymetric roads. So, the number is quite high, but it is normal. Still, making one environment like Canyon cost around ten times more than making a environment of the first TM.
We have to find a right balance between putting too much effort in one environment and making new ones. We are really looking after having next environments as well and we also want the environments to be solids meanwhile.

Re: First ingame screenshot!

Posted: 30 Apr 2011, 22:15
by djthom
Thx for the statement :D

Re: First ingame screenshot!

Posted: 30 Apr 2011, 22:26
by Trackmaniack
Thanks Hylis! :D

Re: First ingame screenshot!

Posted: 30 Apr 2011, 22:39
by .Seki13
I think TrackMania Wii have the same map editor. I don't remember well..

Re: First ingame screenshot!

Posted: 01 May 2011, 14:07
by Cyber
.Seki13 wrote:I think TrackMania Wii have the same map editor. I don't remember well..
Nah i don't think soo I have TrackMania Wii but i'm pretty sure it won't be the same.. 8-)

Re: First ingame screenshot!

Posted: 06 May 2011, 15:34
by Trackmaniack
Why would the editor be different at all? It's been similar since TMO, and if it ain't broke, don't fix it. :P

Re: First ingame screenshot!

Posted: 06 May 2011, 21:17
by eversorgod
Hylis wrote: We have to find a right balance between putting too much effort in one environment and making new ones. We are really looking after having next environments as well and we also want the environments to be solids meanwhile.

hopefully you guys get it right, because not enjoying 1 environment will suck alot when you have to wait for the next 1 in the meantime being able to do nothing

Re: First ingame screenshot!

Posted: 06 May 2011, 21:43
by eyebo
I think their past record on environments speaks for itself. ;)