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Re: Title packs
Posted: 25 Mar 2013, 20:19
by w1lla
Is there a way to remove TitlePacks through a ingame way or through the playerpage?
When i create a test titlepack it gets updated ingame and on the playerpage but then eventually after a reinstall of the HDD i can't seem to remove the titlepack on the playerpage.
Re: Title packs
Posted: 25 Mar 2013, 20:28
by TMarc
At the moment it is not possible

I also have a "ghost" testtile floating around

Re: Title packs
Posted: 18 Apr 2013, 20:46
by steeffeen
does anyone know the functions of these tags inside the ManiaPlanetTitle.xml?
Code: Select all
<gameplay_features>0</gameplay_features>
<menu_style name="" />
<title_version></title_version>
Re: Title packs
Posted: 19 Apr 2013, 20:24
by xbx
steeffeen wrote:does anyone know the functions of these tags inside the ManiaPlanetTitle.xml?
<gameplay_features>0</gameplay_features>
this was used to disable some gameplays feautre in titles. At this time it has no effect. (it was used during the beta for gameplays tests in elite experimental title, and may come back for that kind of uses.)
<title_version></title_version>
this is something I added last minute, to be able to filter out old version at some time in the future. (so far, it's unused, and automatically filled in with a date string if left empty).
<menu_style name="" />
this is to allow customizing the style of 3d menus in the title. I think damien made some documentation for this, but I don't know where.
meanwhile here is the Menu.Manialink3dStyle.xml file for the stadium menus as an example
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<stylesheet>
<frame3dstyles>
<style3d id="ButtonNav" lightcolor="021e00" flightcolor="50f020"/>
</frame3dstyles>
<mood LAmbient_LinearRgb="0.004 0.012 0.030"
LDir0_LinearRgb="1.000 1.000 1.000" LDir0_Intens="1.000" LDir0_DirTheta="0" LDir0_DirPhi="-60"
LDir1_LinearRgb="0.35 0.7 0.35" LDir1_Intens="1.50" LDir1_DirTheta="86.760" LDir1_DirPhi="142.000"
LBall_LinearRgb="0.004 0.004 0.004" LBall_Intens="1.000" LBall_Radius="20000.000"
CloudsRgbMinLinear="0.0 0.1 0.0"
CloudsRgbMaxLinear="0.7 1.1 0.7"
FogColorSrgb="0.000 0.000 0.000" SkyGradientV_Scale="1.000" >
<skygradient>
<key color="66aa66" x="0.200" scale="9.1" />
<key color="33aa33" x="0.230" scale="2.5"/>
<key color="33cc33" x="0.260" scale="0.5" />
<key color="225522" x="0.450" scale="1"/>
</skygradient>
</mood>
</stylesheet>
Re: Title packs
Posted: 19 Apr 2013, 21:41
by TMarc
xbx wrote:this is to allow customizing the style of 3d menus in the title. I think damien made some documentation for this, but I don't know where.
I could'nt find it in the forum
And the URL from the game (download documentation) links to
http://forum.maniaplanet.com/viewforum.php?f=42 which is blocked now
Could you please ask Damien? This would be great

Re: Title packs
Posted: 20 Apr 2013, 00:27
by steeffeen
xbx wrote:...
nice, thanks for the explanation

Re: Title packs
Posted: 20 Apr 2013, 01:05
by spaii
Yeah
Thx

Re: Title packs
Posted: 22 Apr 2013, 22:29
by steeffeen
xbx wrote:Solo:
(caveat: it doesn't work in SM yet, although it should be possible to create like timeattack campaigns once I fix it)
any updates/plans on this one?

Re: Title packs
Posted: 26 Apr 2013, 18:33
by stefan.fueger
xbx wrote:meuh21 wrote:How is it possible to have replays in the solo campaign ?
I think I fixed the problem, but I couldn't try it yet.
So please test and tell me..

Well, what do you mean by "fixed"? Seven months later, there still is no info on how to create medal replays for custom title campaigns.
A simple info if it is possible at all would be nice, since all other threads about this issue have absolute silence from Nadeo's side.
Re: Title packs
Posted: 29 Apr 2013, 20:06
by steeffeen
a small question: while the game mode script of a title pack is kind of hidden and can't be read, why isn't that the case for the map type script as well? i know a map type isn't such a big deal but yeah.. why?
