initial player feedback for elite:
Movement adjustments
1) Strafe acceleration - good change. Pole fighting will benefit from this. Sharper movement, more control, more skill more gg. Big factor in gameplay smoothness. Good change.
2) Jump control - having the jump height be decided via duration of pressing jump, its a tricky one to get used to but the more you play the better the control is, the better the feel is. Avoiding a massive jump to activate sprint is so good, but if it's intended or not you can double tap jump super quick and almost activate sprint without any delay/jump. Interesting change, good potential.
3) Wall jumping - this adds a nice flow to the game - but coupled with the lower sound for jumping it means you can get away with some ridiculous things atm. If the old sound was in you could be much better prepared knowing he's doing a trick jump which will put you in sight. Haven't fully tested but if it's possible to multi jump your way up to parts of maps unintended for use, that's a bad thing, like tops of maps (ie on crossfire) - if maybe someone perfects a way to jump between 2 walls @ a corner to get super height. Good change, needs adjusting.
4) rocket bouncing = It's so very hard to utilise at first in an elite match, where you have to constantly be moving and rotating. I don't think it'll get much use, but the idea is very nice to have. If perhaps there was another way to implement it, it might feature in elite matches. But it's early, so, who knows if anyone can find spots to stand still long enough to make it useful in a match. Gimmicky change.
5) Laser vs Rocket- this is one of the hardest changes to adapt to on a balance perspective - comments on this can't be very accurate. On one hand I've already experienced a few times where I shoot a player but he has a rocket shield, although I could reload and kill him it felt a bit unfair to have to kill someone twice

I can imagine dignitas would enjoy a rush down with added protection ^^
Defensively speaking, as long as the sound of hitting a rocket is loud enough so the defenders know they can't peak at that moment during a reload, it should be okay for a defender. If it's not loud enough it could be a bit of an annoying random factor. I don't like this change personally.
6) Jump Sound - the jump sound is a bit inhumane. Doesn't sound that nice.. ^^ small gripe. It's a useful skill to know when a player jumps so you time rockets or peaks around that factor. Bad change.
7) Rockets - Shooting rockets faster out of your launcher is a great addition, it feels like a snappier shot which means your control should be a bit better. I don't know for sure but the rocket speed also looks faster. If so this will take a bit of getting used to. The old speed seemed okay still. Good but not sold on it yet change.
8) Sound levels - with jump being lower sound, also running on non grass too? Can't be sure. Maybe rockets are louder. I don't know. Something doesn't feel right, sound is a very important aspect to the skill ceiling of the game. Bad change!
So about 6/8 decent gameplay changes without any additional maps or map editor features to play on.
9) Menu UI: I never liked the old UI and the current one is an improvement but it's still not a great UI, menu, ingame, out of game etc. Just the style. It might be a mania planet thing but it's not that good in an artistic way. I wanted to make a long post about the tiniest of details about the UI's, the server browser being terrible functionally speaking. It still is though. If you want to join a server, and it says 3 people are in it, you click on it and 6 are already there for 2 minutes. It takes forever to update things accurately, whilst other games can do this within the millisecond. The browser could have better buttons, scroll wheels, better search, tabs, etc. Not just 1 10 item page which you can chop back and forth.
You made it alot snapper to click through though, thats good at least.
In game UI : you used to be able to see the attacking order at all times, when you finished your attacking turn you would go to the back of the player list. Now it highlight who attacks but it should still change the position.
It's a bit prettier, which is good. This game still needs a bit more polish though.
Misc Changes
10) Respawning - I'm very happy the camera pans to the player a lot faster now. It was on my list of gripes, that everything took too long. Good change.
11) Menu vote items. It's okay feature, more control is good. More more more! Good but more needed!
12) Simple editor. At least this makes it easier for someone who doesn't knowing what they are doing to activate replays and watch in view. Good change. BUT! We need more! We should be able to toggle off: Crosshair, pings you do/see, and even if possible, wallhack mode so you can see players through walls just to help investigate anything dodgy (ie watch someone track a person without sound or a clue). At least just a crosshair button omg

Good change but needs WAY MORE.
13) Streaming! IT worked nicely on my twitch channel, didn't change settings too much yet but the framerate drop was pretty good all things considered. It might actually a good alternative to using ffsplit/xsplit with dxtory. At least fullscreen mode doesn't crash when you alttab anymore, which used to be a royal pain. Good change.
Things I still want!!
a) More server control! Give us a console! Admin rights! Admin Login! or what have you. We will all be using 3rd party things anyway to control servers, but, it's alot of extra work that everyone has to do. If you gave more basic controls back to the player it would simply just benefit us more.
b) What mouse input is being used? If it's not rawinput (I think it is), give us the option of it.

I know you guys don't want to move into the tweaking territory, so, you could make it options inside the games UI or starting config screen. There's various input types, some people are used to others from different games.
c) Capture time on elite poles.. still a bit too fast I think. It's up for debate still but I'm in the camp that it captures too fast, whilst boosting away isn't always accurate so sometimes it is purely random whether you cap it or not, especially the moments you do get boosted away and it captures whilst you are already in the air & off the pad, some how the bulky hitbox still registers the cap. It should take more skill!
d) Make the UI pretty! Professional! Nicer game backgrounds!
e) Give us a Pro Forum! So we can give critical feedback to the balance of the game if needed.

For some reason, no one likes to talk much in public about feedback, every time I speak to a Nadeo employee at a LAN event they do always wish for feedback but this can also be helped by you giving a better platform.
I have more to say but that's enough for now. Thanks!
Infused // Sens