Re: Shadow calculation and lightmaps explained
Posted: 30 Apr 2014, 21:15
Hi,
What do you mean 'MP3' ? Musics ??
What do you mean 'MP3' ? Musics ??
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ManiaPlanet.exe /computeallshadows /useronly /fullcheck /LmQuality=High
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ManiaPlanet.exe /computeallshadows /useronly /fullcheck /LmQuality=Default
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ManiaPlanet.exe /computeallshadows /useronly /fullcheck /LmQuality=Low
It should work for all people the same way.Zooz wrote:Thanks for the code! But it still doesn't run for me with the symptoms described above. I guess it works for some people then...
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Map quality | Possible new quality
------------+----------------------------
very fast | fast, default, high, ultra
fast | default, high, ultra
default | high, ultra
high | ultra
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/collections=Stadium
Yeah, this is similar to what happens to me, and I do specify Stadium.kripkee wrote:If I try this with these settings, then I got a small window with
"Load titles.
Search of matching collections."
If I click ok, nothing happens?^^
I was trying it to convert TM1 Stadium maps, which don't have any lightmaps. But really I haven't managed to get it to generate any light maps at all using this method, for TM1 or TM2 maps.TMarc wrote:It should work for all people the same way.Zooz wrote:Thanks for the code! But it still doesn't run for me with the symptoms described above. I guess it works for some people then...
Please upload a set of a few maps where they don't calculate for you, and we can try on our side...
But you also have to understand that ManiaPlanet will not recalculate lightmaps if they are already there in the map with same or higher quality than the setting you want to use - and you used "default", which is very likely to be ignored, since proud and capable mappers will certainly use high or even ultra quality to have the best results for they creations![]()
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ManiaPlanet.exe /computeallshadows /useronly /LmQuality=High
Yeah i guess that's the problem. I did some of them manually now but it takes ages!TMarc wrote:Hmm... I tried as well (only 1 TMUF stadium map) and I confirm your issue.
However I can load the Map in MP3-Stadium and calculate the shadows manually there (Gbx size increased from 9kB to 130kB).
Now I just have discovered that apparently the commandline processing mode is not working (either does nothing, or if you specify /title=Stadium it says "Wrong Title") if there are only TMN/TMUF maps in the Maps folders.
it works!