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Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 17:37
by LuckyBoy
Jojo_44 wrote:Code: Select all
"C:\Program Files (x86)\ManiaPlanet\ManiaPlanet.exe" /computeallshadows /collections=Stadium /LmQuality=High
Doesn´t compute any lightmaps for me even without the collections thing. Any tips for me ?
Strange, we do computeallshadows in batch here on stadium maps which worked.
Is anything special with the map (for instance old stadium map) ?
(You can send one of them to me in MP if you want to)
Could you try the "/useronly" or "fullcheck"options ?
Thanks
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 17:49
by Jojo_44
You have a pm
regards, Jojo
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 17:51
by GanjaRider
Hylis wrote:ManiacTwister wrote:If i add old TMF Maps it says: "Lightmap is not up to date"..

you have to compute the light, of course. Sorry for forgetting to mention it :/ And I realize that because of password, that you may have to use the command line today to compute the lightmaps. Which could be useful, since it would ease to batch the maps.
Edit: In case of Old TMN ESWC tracks theres more to it: Not only shadows have to be recomputed. I found out arrow signs don't work. And FOV effects in any MT (intro/outro/ingame) are messed up. And internal camera's don't work (you just need to remove and place triggers again).
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 17:51
by JumperJack
ganja, i don't think there's any change in physics. it feels a tad faster to me, but that's probably me. also, grass seems a little slippier, but that might only seem to me as well. one thing that did change is how easy it has become to drive backwards on stuff (mainly if you want to drive backwards off the regular road. it used to be hard/lucky, but now it's easy and you don't even need speed for it.
in short, i like the conversion. i'm very happy that you kept the entire gameplay intact (at least i haven't found many changes yet).

Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 17:56
by Skeleton
I just loaded Crusard's TMNF The Trump Card in TM2 Stadium and all mediatracker works the same and drives perfectly

Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 17:59
by LuckyBoy
Jojo_44 wrote:You have a pm
regards, Jojo
Just adding the "/useronly" option in your command line solve the issue.
(By default only installed maps are checked, the reason is history...)
Thanks
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 18:04
by wiidesire-2
I have a question:
I have the paid version and I wonder if the offical times will be reset when Stadium is released or will they be kept?
Thanks for an answer by an Nadeo member.
Sincerely,
Maximilian
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 18:05
by Jojo_44
LuckyBoy wrote:Jojo_44 wrote:You have a pm
regards, Jojo
Just adding the "/useronly" option in your command line solve the issue.
(By default only installed maps are checked, the reason is history...)
Thanks
Works thanks a lot

Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 18:06
by BLiNNeMaNS
1st bug found, there's no directional helper on CP placement in the editor!
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 18:11
by Alinoa
Thank you for your report. Helpers should be added in a future update
