Trackmania² Valley Released!

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SlamDunk
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Re: Trackmania² Valley Released!

Post by SlamDunk »

I am feeling so sad right now...

Having watched the launch trailer this is the first time I don't want to buy a new TM environment and, coming from me, that is saying a lot. Valley looks to be just like Canyon but with different graphics.

Nadeo has started to repeat itself too much. You guys need to start innovating again. Might want to try and bring something new to the table, OK?
♦ keyboard-controlled trackmaniac since 2003
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askuri
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Re: Trackmania² Valley Released!

Post by askuri »

I heard Gamesplanet is out of keys. For me, buying a Key with PaysafeCard isn't possible on Gamesplanet
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m0ritz
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Re: Trackmania² Valley Released!

Post by m0ritz »

I really like this game! Nice work!
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zarexz

Re: Trackmania² Valley Released!

Post by zarexz »

pmanacas wrote: Bad:
- The handling on dirt is very hard for Keyboard players, it's too sensitive and too easy to oversteer on dirt
I agree very much so :( Almost impossible to get the car to drive in a straight line.
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stefan.fueger
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Re: Trackmania² Valley Released!

Post by stefan.fueger »

zarexz wrote:
pmanacas wrote: Bad:
- The handling on dirt is very hard for Keyboard players, it's too sensitive and too easy to oversteer on dirt
I agree very much so :( Almost impossible to get the car to drive in a straight line.
Played to A06. Quit. Although I have an analog input device around ... just not fun to drive.

Well, I bought it for have the complete Nadeo TM collection so far.

Luckily the classic Shadow Warrior Redux is said to be out today or in the next days.
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dreadofmondays
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Re: Trackmania² Valley Released!

Post by dreadofmondays »

SlamDunk wrote:Having watched the launch trailer this is the first time I don't want to buy a new TM environment and, coming from me, that is saying a lot. Valley looks to be just like Canyon but with different graphics.

Nadeo has started to repeat itself too much. You guys need to start innovating again. Might want to try and bring something new to the table, OK?
That's not right. I've played it, it's really different. the handling of the environment is unlike anything that came before. But you wouldn't know that because you're making these judgements and statements about a game you haven't played. :0010
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SlamDunk
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Re: Trackmania² Valley Released!

Post by SlamDunk »

dreadofmondays wrote:
SlamDunk wrote:Having watched the launch trailer this is the first time I don't want to buy a new TM environment and, coming from me, that is saying a lot. Valley looks to be just like Canyon but with different graphics.

Nadeo has started to repeat itself too much. You guys need to start innovating again. Might want to try and bring something new to the table, OK?
you're making these judgements and statements about a game you haven't played.
Yes, and I am not proud of it, but the fact of the matter is that Valley looks like more of the same. It's yet another high-speed environment. Plus, the car has no character in the way it is handling and behaving and in the way it looks.

What comes to TM, Nadeo has gotten stale, like a warm glass of beer that someone had left on the table the day before.

Anyways... I'm done with my rant.
♦ keyboard-controlled trackmaniac since 2003
Hylis
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Re: Trackmania² Valley Released!

Post by Hylis »

Drive on dirt Slamdunk, drive on dirt :thx:

and I think both TM² environment are really different:
-Canyon is drift style (you may not like it) & narrow roads also in a way
-Valley is speed management on roads, super sensitivity (more TMO like) on dirt and a little of 'cut lands' style + adaptations to obstacles with inclusions of objects in default for first time.

And by the way, if making TM2 as TM1, I doubt you would say that we are innovative mr Slamdunk ;)
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riolu
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Re: Trackmania² Valley Released!

Post by riolu »

SlamDunk wrote: It's yet another high-speed environment. Plus, the car has no character in the way it is handling and behaving and in the way it looks.
Valley is definitely not a high-speed environment. Ever played on more twisted tracks? You will see your car never go faster than 250.
And how can you say the car has "no character" after probably 2 hours of playing? Each TM environment and the specific car has its characteristics, and so does Valley.
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