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Re: Hello Planet #5
Posted: 16 Jun 2015, 17:33
by riolu
Toninus wrote:
Canyon is OK to me, but Valley has some big problems.
[...]and handling on dirt is just a paint in the a** because of that.
Personally I find dirt a great addition to Valley since it's hard to learn and hard to master. Handling-wise a complete difference to all the previous TM environments. It is true though that newbies don't like it because it's simply too twitchy and too annoying to play.
arn22433 wrote:
That's exactly what happened with Valley, people played the solo, played some online for a couple of days and then the game was dead, i've seen one Lan on this game, and the only players were Canyon players (who were playing Canyon cup at the same time).
Not only Canyon players, but players who play everything. (talking about myself here since I was at this LAN as well

)
loxis wrote:
http://maniaviewer.com/index.php?site=statistics
Online Players by Game:
TrackMania Stadium: 516
TrackMania Canyon: 103
TrackMania Valley: 25
you see some difference? it might be alive to you but it is dead compared to stadium.
I was talking about Canyon's past. I said Canyon used to run great after its release. Sure after 4 years activity goes down, no doubt about that either.
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:34
by Electron
TM Turbo as a stand-alone game makes no sense to me also.
Unless TM Turbo is used as an intermediate step to later replace the outdated and static game engine of ManiaPlanet by the new, fexible engine of TM Turbo.
But that actually makes also no sense. Then it would better to later extend TM Turbo with the well-known creative tools and title pack system of MP. But this would mean ManiaPlanet would suffer that same fate as TMUF...
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:35
by TheM
Cerovan wrote:At the end of the day, there will be more players playing Trackmania on both versions, that's cool no?

I think that's a bit short-sighted...
If MP has 15.000 active players and you improve that, you might get more MP players.
If you create a completely new game, you might have 10.000 MP players and 10.000 Turbo players.
In the end you have more TrackMania players, but less activity in either platform (which is bad, if you haven't noticed already).
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:38
by Mandark
If you use TM Turbo to attract the players to maniaplanet, then add Lagoon to maniaplanet, wouldn't TM Turbo just die?
Once Lagoon is on MP, what is going to be the difference between TM Turbo and having all the environments in Maniaplanet?
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:38
by wooloo
CrAzYdriv3r wrote:If you use TM Turbo to attract the players to maniaplanet, then add Lagoon to maniaplanet, wouldn't TM Turbo just die?
Once Lagoon is on MP, what is going to be the difference between TM Turbo and having all the environments in Maniaplanet?
I think TMT is going to be more different to TM² than we think.
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:41
by kidmaciek
Cerovan wrote:
No i'm saying that Turbo is a different experience from Maniaplanet, that's where the player will decide which experience he wants to have. At the end of the day, there will be more players playing Trackmania on both versions, that's cool no?

No, it's not. Listen. Carefully. And I'm not being rude, just trying to make you understand us. Few years ago we had thousands of players online any day, any time. Now it's barely 500. I think you don't get the point, Cerovan. Someone on previous page wrote that
Stadium made this game big. And Stadium itself was bigger than all other environments together. Well, so it is now, but the numbers have decreased dramatically. Now you just say "Hey, here is a new environment so you can choose between TM2 and TMT". So basically it's like saying "We want to divide you into 2 communities".
What makes this game be still alive? THE COMMUNITY. If you released 20 games, and 5 players would play each game, can you name it as a community? You have 100 players, but is any of the 20 games succesful?
You know what? There was a game called Trackmania United Forever. You say 'the player will decide which experience he wants to have'. This game offered 7 different experiences, and it was all in one game. And that is why it had such a big success and millions of players have played this game. WE WERE UNITED. Period.
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:42
by ben3847
I don't mind tmt, give the casuals a fun game, what ever. But why do you let mp players wait for lagoon until 2016? Smells like you want mp players to be forced to buy tmt.

Re: Hello Planet #5
Posted: 16 Jun 2015, 17:53
by Toninus
ben3847 wrote:I don't mind tmt, give the casuals a fun game, what ever. But why do you let mp players wait for lagoon until 2016? Smells like you want mp players to be forced to buy tmt.

True, moreover there would have been les work to focus on that first. But Ubi is here...
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:54
by Rots
Hello Planet #5
"Hey, we won't speak about maniaplanet, instead buy TM Turbo"
Sorry for being so direct
Re: Hello Planet #5
Posted: 16 Jun 2015, 17:56
by BLaHiTiS
As I understand it, it'll be a sepparate title just like valley and canyon are. So you can make your own decision, buy tmt for like 35 euros, or wait until april to buy another 20 euro expansion. What's going to be the cheapest ? Either way you're gonna have to spend money on it sooner or later.
For a fan like me it's easy, I just buy tm turbo , I don't play competitive anyway so it's not important for me to where this money lands. I don't need the ranking and ladder framework from maniaplanet to have fun with trackmania. I always have played trackmania leisurely because I simply don't have such good motorskills

yet I survived
You could ask yourself: Will console lagoon be identical to it's mania planet version ? I don't know and don't want to speculate on that one. it looks fun on TM turbo and that's all I need. If it's meant to be competitive, it'd BETTER take some time to develop further so that when it comes to maniaplanet it can be the environment that people want to be competitive on, because it had time to mature and Nadeo could add functionality to make it viable for competitive. These things take time.
What I do know is that ubisoft as a publisher gives Nadeo the opportunity to work on a console version, and that this is a business decision to first focus on that, and then go on further on ManiaPlanet, which is in a good place but can always become better.
Still, the decision is yours where you buy it, make informed decisions. Wait untill they tell you more on what tm turbo is all about if you're in doubt.