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Re: Questions & Answers Trackmania Turbo
Posted: 02 Nov 2015, 12:29
by Dommy
I'd rather prefer to be able to place dynamic collideable items through script than puzzle mode. You always could write a mode, where you place these items before racing.
Re: Questions & Answers Trackmania Turbo
Posted: 02 Nov 2015, 15:08
by Filipe1020
It would be awesome to have dynamic objects, imagine for example driving off a ramp and destroy an outdoor and land on some gas tanks leading to a cinematic explosion, that would be really cool!

Re: Questions & Answers Trackmania Turbo
Posted: 02 Nov 2015, 15:48
by disposableaccount
domino54 wrote:What Hypercycle and Soprah say is even right, Turbo can be just one huge ManiaPlanet advertisement. People would move there as they would see a lot of possibilities Turbo doesn't offer. Even Cerovan said they're planning to give MP environments for free if you purchase Turbo.
The only 2 opportuinities Nadeo must pass are:
- Advertise ManiaPlanet inside Turbo to let players know about such thing.
- Improve ManiaPlanet navigation and designs to make it look less like a shit as it is now.
i think that's a pretty far fetched plan, it's hard to expect people turning off their consoles to go play the older version of the same game they just bought. And then there is ManiaPlanet...
i mean it's a nice way of advertising the previous game but i doubt there will be a massive migration of players.
Re: Questions & Answers Trackmania Turbo
Posted: 14 Nov 2015, 22:58
by crooms
Do you have any plans to do a discounted, or free environment on Playstation Plus? Rocket league really launched well with this model and look at it now! Surely a lot of Rocket League players would be interested in TMT on Ps4...
Re: Questions & Answers Trackmania Turbo
Posted: 15 Nov 2015, 00:42
by disposableaccount
seeing how Trackmania never get sales probably not, let's hope they change that attitude
Re: Questions & Answers Trackmania Turbo
Posted: 15 Nov 2015, 03:50
by Alexey85
disposableaccount wrote:[...]it's hard to expect people turning off their consoles to go play the older version of the same game they just bought[...]
Not just older but with variety of new modes, maps and maybe different feel from the environment.
Re: Questions & Answers Trackmania Turbo
Posted: 15 Nov 2015, 21:07
by disposableaccount
Alexey85 wrote:disposableaccount wrote:[...]it's hard to expect people turning off their consoles to go play the older version of the same game they just bought[...]
Not just older but with variety of new modes, maps and maybe different feel from the environment.
my answer for that is...
oliverde8 wrote:domino54 wrote:- Improve ManiaPlanet navigation and designs to make it look less like a shit as it is now.
That is the part that looses me. MP interface is terrible, TMF was nicer, MP has gone backwards on the subject. I play the game because well I like it, it is a fantastic game that offers a lot. But I don't feel like it is a premium product or even a finished product and the main reason for that is the interface.
If I don't care much about customization (an really 90% of the players doesen't) TMT sounds like the perfect TM. From that point on why MP ?
Ok customization, but new players won't notice what they will notice is the interface that requires a hundred clicks to open a server. They will feel like it is a downgrade from TMT, and ... They won't see the awsome title packs, they won't see the awsome new blocks, mods, server interfaces.
I don't know even why I am writing this, has been written thousands of times. Maybe this time it will cause a memory oveflow and crash everything.
Edit : it hasn't crashed anything
...this. and ManiaPlanet is slow and TMT also has a superior art style
but hey who knows, maybe Uplay won't launch TMT and everyone will play TM2 instead

Re: Questions & Answers Trackmania Turbo
Posted: 15 Nov 2015, 23:34
by w1lla
What about clublinks? Will they be available in consoles or will there be something else for that?
Re: Questions & Answers Trackmania Turbo
Posted: 16 Nov 2015, 13:36
by MatheusKS
Filipe1020 wrote:It would be awesome to have dynamic objects, imagine for example driving off a ramp and destroy an outdoor and land on some gas tanks leading to a cinematic explosion, that would be really cool!

THIS
If not possible, please consider for a future TrackMania.
Re: Questions & Answers Trackmania Turbo
Posted: 16 Nov 2015, 23:04
by disposableaccount
i like ideas like that, Trackmania is too static, it feels like a toy car in a diorama