No, I created it in PhotoShop and imported it as picture. Then i created the "buttons" again, but with "focused" edges and put it in the InterfaceDesigner over it

Example:
https://www.dropbox.com/s/mqlyk8u9hduyv ... 0.png?dl=0
But sadly the "grid" of placing of pictures is too large, so if i put it over it, it's a bit shifted. But i hope, it looks good anyway.
Okay, the landscape is done, but it's really boring. Only water and 4 islands. The largest island is the build-area. As far as i know, you can't build at the other islands, because the 64*64 platform is over there. So (if you have the pack) you have to place the "world"-item at the center of the platform.
Here a world-overview:
https://www.dropbox.com/s/959dlyqkbdntg ... 8.png?dl=0
Ok, back to the "design" of the world. As you can see, only water and islands. And maybe some of you now: I'm a big blender-newbie. I'm working since 2012 with it, but i only needed it for intros etc. So, what i can do for a world like Monaco or Cote d'Azur? I ofc want to create many city-buildings for building with maps, but for the landscape too. Here is an example for a good building by me. Specular- and Normal-Maps are included.
https://www.dropbox.com/s/ei7brdkb426xl ... 2.png?dl=0
https://www.dropbox.com/s/0kfujkbxztyse ... 3.png?dl=0
As you can see in the first picture, i had to take it to the ghost-mode, because the big (build-area) island isn't really flat. But with blender I can't flatten it good... So, all roads and buildings are half- in the sand... Hm
Okay, i hope i told you all "problems". I hope we will get it
Bye
##edit## Here's my road:
https://www.dropbox.com/s/kd2dqy5efpq50 ... 6.png?dl=0
i can't use the curve-modifier for it...
##edit2## If you want to talk with me, you just can add me via skype (florenzius) or visit the gtx-community server. Link in my description.