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Re: "Enviroments" of ShootMania

Posted: 27 Apr 2011, 23:35
by Drace
That's what I meant. But for now they cancelled the work on Cryo for finishing Storm ;)

Re: "Enviroments" of ShootMania

Posted: 30 Apr 2011, 07:56
by Naimisrepus
Would like to see an environment like Stadium in the game (because why not).

Maybe another closed-in environment might be useful. Like a Colosseum.

Re: "Enviroments" of ShootMania

Posted: 30 Apr 2011, 08:06
by tcq
Would like to see a dungeon-line environment, where you are focussed on close combat :)
But maybe this is already possible in Storm, if the right blocks are there.

And i can't see, how an environment in SM should change the overall game play as it is a shooter and not a kind of new driving physics like in TM. Maybe they just going to add new blocks each time to the same environment?
Because i think the handling of a shooter should stay the same. But it would be pretty funny to see one environment going really fast in the play speed, while another one is pretty slow and you need to play cautious.

Re: "Enviroments" of ShootMania

Posted: 30 Apr 2011, 11:01
by djthom
In th collosseum I'd take, like, an MP or maybe a Thompson (hint! hint! :lol:), nades, a knife, turn on Heavy Metal on my computer and the rushing starts :D

Re: "Enviroments" of ShootMania

Posted: 20 Jun 2011, 09:31
by eka
Dehumanizer wrote:How about an abandoned/half blown up science lab that kinda has the portal 2 feel to it?
An environment like that would be soo awesome, that's a great idea! Finished Portal 2 yesterday ;)

Re: "Enviroments" of ShootMania

Posted: 19 Jun 2012, 07:38
by TMarc
Just a few other ideas:

- ancient graveyard
- ancient monastery
- ancient Roman or Greek sports place and temples
- some kind of village or city (not as much destroyed as in Storm)
- oasis, town in sand dunes
- moon, asteroid, or another planet
- south-american or asian jungle
- carribean beach with palmtrees, riffs, wooden houses

Re: "Enviroments" of ShootMania

Posted: 19 Jun 2012, 09:35
by Omnixor
well, Storm is ancient enough imho... :P

Re: "Enviroments" of ShootMania

Posted: 19 Jun 2012, 10:04
by bondeulv
As of now, it looks to be quite a challenge to create proper "indoors" parts of maps aside from archways and tunnels. And with no real texturing option (that I'm aware of), I fear that the maps will be tricky to be made interesting/make them stand out.
For competitive play, this doesn't really matter though, so I get why it's like that :)

Re: "Enviroments" of ShootMania

Posted: 19 Jun 2012, 10:19
by Knutselmaaster
At the moment there are not much "housebuild" blocks, but i hope more will be added.
Still, with the available blocks, a lot of variety is already possible.

Re: "Enviroments" of ShootMania

Posted: 19 Jun 2012, 21:50
by TMarc
Omnixor wrote:well, Storm is ancient enough imho... :P
No it is not, make it much more ancient please :mrgreen: