Valley Suggestions

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rat_in_car
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Re: Valley Suggestions

Post by rat_in_car »

Demented: I recommend you read more posts here, because answering you will be repeating what was written before.
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Demented
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Re: Valley Suggestions

Post by Demented »

Thank you.
I wasn't looking for an answer though. I didn't ask a question. I simply made a statement. A reiteration pertinent to the topic.
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rat_in_car
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Re: Valley Suggestions

Post by rat_in_car »

But this is still discussion, not a place where we put something or test our keyboards. Even if you don't look for answer, you must know that maybe other persons want to answer anyway.
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Demented
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Re: Valley Suggestions

Post by Demented »

Ok.
Thanks for reminding me. :thumbsup:
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rat_in_car
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Re: Valley Suggestions

Post by rat_in_car »

Now Valley is released and we see that still KB is preferred and pads are slow down for make kb players happy. Car turns like snail - slooow, what has no sense because this is noslide environemnt as I suppose, so I cannot help this car turn by sliding, I cannot turn faster and I don't need any skills to drive without slide. Valley is nice, I like play this env, but I expect more. Imagine how great maps can be if this car can turns a lot faster (something like on island maybe?).

We have what we have and as I suppose, pad freaks never get more island or coast like environments. Which is strange, because these envs are loved by lot of players by years.

Maybe special mode and special servers for ex-island players? :) That will be cool.
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GittyRivers
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Re: Valley Suggestions

Post by GittyRivers »

I would like to see driver in the cars, I would like the valley stickers/stencils pack imported, I would like different font options in paint, different wheel options, I like to paint the cars. Plenty more dirt and mud tracks rain would be fun. About the keyboard and game pad I was years ago a keyboard diehard, game pads are cheap, they do take time to learn, and require patience to set and tweek pad settings I think there is a different in handling in the single player mode and multilayer so I have to find a happy place for both. Also because cars are different I do believe a car with a lot of paint and stickers stencils on them is slower I think is why the best drivers have none or grey naked cars in Canyon.In Valley its the new Valley white car, I could be dead wrong but this is just my observation. I think what this game takes what ever you use to play it is, Concentration.
Mega skills of concentration and quick reflexes and these skills are the admired most of the best. Now the young have much faster reflexes the older may have better concentration skills and then there is a memory of the map, which I can forget in a heartbeat. Why I am older much much than most players and think I do pretty well considering. The game is fair you have plenty of choices of how your to play and with what equipment. Most of all it gets to the competitiveness in us all most always trying to better our selves and skills and It is the most fun ever the best community of players.Valley is awesome so is Canyon but love the vALLEy environment
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Mikey
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Re: Valley Suggestions

Post by Mikey »

I think there has been only one real suggestion in 8 pages....
All the rest has been i wish it was different to what it is....
tcq wrote:Please integrate the possibility to make crossings in tunnels (like in Bay,Rally,Snow) and maybe to add sign panels in the tunnels. This would help enormously.
I would like to add suggestions off ;
- Dirt road block without trees on edges, so it can be placed underneath overpasses
- Dirt road up hill (to join terraformed levels)
- one block turn size for tunnel road.
- dirt road to wide road joiner
- dirt road start and finish
- more inlcluded objects (they're great ! infact add some to stadium and canyon too please !)
Last edited by Mikey on 16 Jul 2013, 14:50, edited 1 time in total.
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eyebo
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Re: Valley Suggestions

Post by eyebo »

Perhaps you could put some of these in your wishlist if they're really important to you.
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Demented
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Re: Valley Suggestions

Post by Demented »

"Mikey - Dirt road block without trees on edges, so it can be placed underneath overpasses".
+1) I was just thinking about that yesterday. :thumbsup:

"Mikey - one block turn size for tunnel road".
+1) I'm surprised and frustrated that this isn't already in there. :?

"Mikey - dirt road start and finish".
+1) There should be a Start, Finish, CP and Multlap for every road type. :1010
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