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Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 03:51
by Trackmaniack
I gotta say, this is really nice. I don't have the time or the skill to do this :-? But I'll sure make use of it, and pay planets out the nose if I have to for it :P

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 04:02
by phil13hebert
This is one of my first thing that I created in 3ds max :
Image
This is a kind of wave that you can ride on the side of it.

I know that the texture is not really good because i'm not a pro of 3ds max. I try to learn it slowly.
I'll be waiting for a tutorial for tm2 blocks creation

P.S. Sorry for my bad English, I'm french.

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 08:27
by CoastKid
Nice idea phil13hebert, it can be whole new style of tracks, something like with name of "Liquid Ramp", that will contains all kind of smooth-from blocks on ground and air (bended spheres, trenches etc..), it will be easy to model and fun to play :D
something like that: http://i.imgur.com/YoJTd.png

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 08:36
by arc_
Some nice blocks here already, good to see :)
justanother1 wrote:Arc_ ...... Help .... I'm 0 for 4 .... I got Icons .. but no geometry ....
Make sure you are running ManiaPlanet with TM2Unlimiter 0.2.2.

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 12:19
by ShaunYCash
CoastKid wrote:Nice idea phil13hebert, it can be whole new style of tracks, something like with name of "Liquid Ramp", that will contains all kind of smooth-from blocks on ground and air (bended spheres, trenches etc..), it will be easy to model and fun to play :D
something like that: Image
You can't race on this but for stunt could be nice.
now about custom block i like the idea and maybe we will have some better block to fix some steppy map.
A usefull idea, add check points in a curves will help a lot and fix some cut.

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 12:30
by Omnixor
probably making "functional" blocks (like start, finish, CP or booster) isn't possible (yet?). or I'm wrong? ^^

if it's going to be possible one day, I'd first like to see invisible or ring checkpoint (:

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 12:51
by PapyChampy
Those blocks would'nt be such a great thing in my opinion, because they have the potential to greatly change the gameplay/alter what players are used to for an environment.

When players come across a boost, for example, (red or yellow) they are likely to anticipate what the reactions of the car will be. Let's say that a new custom boost block is created, with a value of 500. ( yellow boost would be 300, red would be 700)

Players are probably going to be confused, especially if it isn't a "successful" or "wipedly spread" block.

Just my 2 cents, as the boost example could apply to CPs or other "core gameplay blocks" as well.

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 13:09
by CoastKid
I agree that it is better to do not touch core function blocks, i think much more about deco and semi-deco custom blocks (nature, junk/industrial ruins, cities, backgrounds ... etc),
but honestly i have think about ring and off-road checkpoints, and some special function blocks like gravity surfaces or portal gate (i have no idea if it even possible in root).

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 14:38
by arc_
Portals? As in teleportation blocks? Give me some time to add clips first... :lol:

Re: mpbc 0.1.1: custom block creation tool

Posted: 18 Apr 2012, 16:49
by luftisbollentm2
HAHA..."portal canyon" ^^,,,, Arc_
when i place my block on ground it dont show, it just make a black hole. ?
and when i put it in air it wont show either. ?
and the block dont show before i place it. just my icon. ?
your bunny works fine but where is the collision.3ds in your rabbits ?

where do i see the size 64 x 64 x 16 in blender3d. ?