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Re: NadeoImporter [update 2013/07/26]

Posted: 16 Aug 2013, 17:06
by clem_the_geek
Here is it :
http://www.mediafire.com/?1wely1jbtew25c5
I didn't even look at the UV maps :D

Re: NadeoImporter [update 2013/07/26]

Posted: 16 Aug 2013, 19:21
by spaii
You have to edit your UVs (associate your textures to your meshes), it's difficult to explain this by writing. not the time to do that tonight, but if you want, tomorrow i can do a short explanation video on how to do that with your item.

"UV Editing with blender 2.6" ;)

By the way, i think 4000 faces for your object is too much if you don't use levels of detail (_Lod0, _Lod1)

Re: NadeoImporter [update 2013/07/26]

Posted: 16 Aug 2013, 19:38
by clem_the_geek
I thought about Lods to, but I prefer to test before setting some options as icon or Lods

I didn't try to UV map in Blender because I thought ManiaPlanet applied an automatic UV mapping according to the texture (for example, ArenaFloor is flattened on XZ plane)

Btw, does ArenaBank includes the little yellow line on the edges of the loops, or is it another Texture ?

EDIT : Do you know how to merge some groups, cause you've seen that ther's group_2.001 for instance

Re: NadeoImporter [update 2013/07/26]

Posted: 16 Aug 2013, 20:02
by spaii
clem_the_geek wrote:I didn't try to UV map in Blender because I thought ManiaPlanet applied an automatic UV mapping according to the texture (for example, ArenaFloor is flattened on XZ plane)
Effectively, in this case, no need to apply texture to BaseMaterial UV, but only on Lightmap UV, like ArenaConcretePxz and others.
For ArenaBank, you have to edit both UVs : one for texture (BaseMaterial) and other for Lightmap.
clem_the_geek wrote:Btw, does ArenaBank includes the little yellow line on the edges of the loops, or is it another Texture ?
No, the little yellow line is ArenaPillars material

Re: NadeoImporter [update 2013/07/26]

Posted: 16 Aug 2013, 22:46
by clem_the_geek
What is exactly Lightmap ?
And do you know how to merge some groups in Blender ? (I edited my last post)

Re: NadeoImporter [update 2013/07/26]

Posted: 16 Aug 2013, 23:47
by spaii
clem_the_geek wrote:What is exactly Lightmap ?
When you calculate shadows on map, ManiaPlanet use this UV layer.
clem_the_geek wrote:And do you know how to merge some groups in Blender ? (I edited my last post)
Select all your groups (Shift + Right mouse button on each group), then Ctrl+J

Re: NadeoImporter [update 2013/07/26]

Posted: 17 Aug 2013, 11:18
by clem_the_geek
Oh, so on Lightmap, I can put a monochrome texture, like ██

Thanks for the hotkey

Re: NadeoImporter [update 2013/07/26]

Posted: 17 Aug 2013, 11:34
by TMarc
Exact, or a normal map that emulates the structure of surface, for "fake" light effects.

Re: NadeoImporter [update 2013/07/26]

Posted: 17 Aug 2013, 13:48
by spaii
Or simply notexture for Lightmap UV, have a look on theses objects : http://objects.stunters.org/WTC_Vitres.zip

Do not use FBX and XML files on this package, they are made for old NadeoImporter version and they are obsolete.

But blend files are ok.

If you don't see textures inside blender, simply :
1. File->External Data->Find Missing Files
2. search your Canyon Textures folder
3. Click on Find Missing Files button on top right of blender
4. Save your blend
5. Close blender
6. ReOpen your blend file and you will be able to see textures. (example : http://puu.sh/43VIg.jpg)

Have fun !!

Re: NadeoImporter [update 2013/07/26]

Posted: 17 Aug 2013, 17:30
by Bonfi96
I don't know if this http://forum.maniaplanet.com/viewtopic. ... 97#p185791
is considered a bug, but it's better to report it :)