Discuss everything related to custom data creation.
Moderator: NADEO
xbx
Nadeo
Posts: 1289 Joined: 14 Jun 2010, 17:35
Post
by xbx » 21 Aug 2013, 18:15
damien updated the import:
2013-08-21 - fix wildcard '*' problem
spaii
Posts: 1075 Joined: 19 Jun 2010, 00:04
Manialink: Worlds
Location: Rémy - France
Contact:
Post
by spaii » 22 Aug 2013, 01:05
xbx wrote:
damien updated the import:
2013-08-21 - fix wildcard '*' problem
Nice !!
damien
Harrison_rus
Translator
Posts: 243 Joined: 03 Nov 2011, 17:16
Manialink: HSMLink
Location: Russia
Post
by Harrison_rus » 22 Aug 2013, 11:02
Can I replace a text "custom" on my text for objects? (text on the picture) For example: Can I made word "Turbo" or "My Road" or empty?
phil13hebert
Posts: 564 Joined: 29 Oct 2011, 14:11
Location: Québec
Post
by phil13hebert » 08 Sep 2013, 20:57
When I'm doing this :
Code: Select all
NadeoImporter.exe MeshStatic /MaterialList
It's only showing me this :
Is there anything that I'm doing wrong because I would like to have the complete list
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
TMarc
Posts: 15255 Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:
Post
by TMarc » 10 Sep 2013, 00:09
since the cmdline NadeoImporter.exe /?
gives the following
Code: Select all
NadeoImporter 2013-08-21_16_12
Syntax : NadeoImporter CarSkin {Skins/FolderName} [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/SkelGeneric] [/SkelSocketPrefix="x"] [/SkelRootName="xxx"]
Syntax : NadeoImporter CharSkin {Skins/FolderName} [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [
Syntax : NadeoImporter MeshStatic {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList]
Syntax : NadeoImporter MeshDyna {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList]
Syntax : NadeoImporter MeshDynaSkelGeneric {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList][/SkelRootName="xxx"] [/SkelSocketPrefix="x"]
Syntax : NadeoImporter MeshDynaSkelHumano {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList]
Syntax : NadeoImporter MeshDynaSkelFlat {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList]
Syntax : NadeoImporter StaticObject {SourceFbxFileName} [/Collection="xxx" [/MaxSize=xxx] [/HqDds] [/LogMeshStats]
Syntax : NadeoImporter Item {SourceXmlFileName} [/MaxSize=xxx] [/HqDds] [/LogMeshStats]
I guess it gives only the material list of the given SourceFbxFileName ?
spaii
Posts: 1075 Joined: 19 Jun 2010, 00:04
Manialink: Worlds
Location: Rémy - France
Contact:
Post
by spaii » 10 Sep 2013, 00:41
damien wrote:
the available material list for each environment is now a separate file NadeoImporterMaterialLib.txt.
Look at inside zip package of latest Nadeo Importer
phil13hebert
Posts: 564 Joined: 29 Oct 2011, 14:11
Location: Québec
Post
by phil13hebert » 10 Sep 2013, 00:57
spaii wrote: damien wrote:
the available material list for each environment is now a separate file NadeoImporterMaterialLib.txt.
Look at inside zip package of latest Nadeo Importer
Merci spaii
J'avais vu celui dans le fichier zip, mais je n'étais pas certain que c'était la même chose que lorsque c'est généré par l'importer.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
spaii
Posts: 1075 Joined: 19 Jun 2010, 00:04
Manialink: Worlds
Location: Rémy - France
Contact:
Post
by spaii » 10 Sep 2013, 08:42
De rien
L'option /MaterialList est obsolète.
HawkGer
Translator
Posts: 226 Joined: 16 Jun 2010, 01:11
Post
by HawkGer » 10 Sep 2013, 23:40
I've been on hold for months now because of this scaling problem. Anyone here who can help me?
In 3ds max I go to: File --> Export --> Fbx Plugin
In the screen that appears I go to Advanced Options --> Units --> Scale Factor
I can place my cursor in there but can't write any numbers or anything...
The same goes for when I try to change that setting in the preset options (on the bottom left).
Or is there any other way to change the scaling of the object?
Any help is very appreciated!
phil13hebert
Posts: 564 Joined: 29 Oct 2011, 14:11
Location: Québec
Post
by phil13hebert » 11 Sep 2013, 02:17
HawkGer, try this maybe ?
Go to Customize -> Units Setup... -> Then select what you want
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
Users browsing this forum: No registered users and 1 guest