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Re: NadeoImporter [update 2013/08/21]
Posted: 21 Aug 2013, 18:15
by xbx
damien updated the import:
2013-08-21 - fix wildcard '*' problem
Re: NadeoImporter [update 2013/08/21]
Posted: 22 Aug 2013, 01:05
by spaii
xbx wrote:
damien updated the import:
2013-08-21 - fix wildcard '*' problem
Nice !!

damien
Re: NadeoImporter [update 2013/08/21]
Posted: 22 Aug 2013, 11:02
by Harrison_rus
Can I replace a text "custom" on my text for objects? (text on the picture) For example: Can I made word "Turbo" or "My Road" or empty?
Re: NadeoImporter [update 2013/08/21]
Posted: 08 Sep 2013, 20:57
by phil13hebert
When I'm doing this :
Code: Select all
NadeoImporter.exe MeshStatic /MaterialList
It's only showing me this :
Is there anything that I'm doing wrong because I would like to have the complete list

Re: NadeoImporter [update 2013/08/21]
Posted: 10 Sep 2013, 00:09
by TMarc
since the cmdline NadeoImporter.exe /?
gives the following
Code: Select all
NadeoImporter 2013-08-21_16_12
Syntax : NadeoImporter CarSkin {Skins/FolderName} [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/SkelGeneric] [/SkelSocketPrefix="x"] [/SkelRootName="xxx"]
Syntax : NadeoImporter CharSkin {Skins/FolderName} [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [
Syntax : NadeoImporter MeshStatic {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList]
Syntax : NadeoImporter MeshDyna {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList]
Syntax : NadeoImporter MeshDynaSkelGeneric {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList][/SkelRootName="xxx"] [/SkelSocketPrefix="x"]
Syntax : NadeoImporter MeshDynaSkelHumano {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList]
Syntax : NadeoImporter MeshDynaSkelFlat {SourceFbxFileName} [/Collection="xxx"] [/MaxSize=xxx] [/HqDds] [/LogMeshStats] [/MaterialList]
Syntax : NadeoImporter StaticObject {SourceFbxFileName} [/Collection="xxx" [/MaxSize=xxx] [/HqDds] [/LogMeshStats]
Syntax : NadeoImporter Item {SourceXmlFileName} [/MaxSize=xxx] [/HqDds] [/LogMeshStats]
I guess it gives only the material list of the given SourceFbxFileName ?
Re: NadeoImporter [update 2013/08/21]
Posted: 10 Sep 2013, 00:41
by spaii
damien wrote:
the available material list for each environment is now a separate file NadeoImporterMaterialLib.txt.
Look at inside zip package of latest Nadeo Importer

Re: NadeoImporter [update 2013/08/21]
Posted: 10 Sep 2013, 00:57
by phil13hebert
spaii wrote:damien wrote:
the available material list for each environment is now a separate file NadeoImporterMaterialLib.txt.
Look at inside zip package of latest Nadeo Importer

Merci spaii

J'avais vu celui dans le fichier zip, mais je n'étais pas certain que c'était la même chose que lorsque c'est généré par l'importer.
Re: NadeoImporter [update 2013/08/21]
Posted: 10 Sep 2013, 08:42
by spaii
De rien
L'option /MaterialList est obsolète.
Re: NadeoImporter [update 2013/08/21]
Posted: 10 Sep 2013, 23:40
by HawkGer
I've been on hold for months now because of this scaling problem. Anyone here who can help me?
In 3ds max I go to: File --> Export --> Fbx Plugin
In the screen that appears I go to Advanced Options --> Units --> Scale Factor
I can place my cursor in there but can't write any numbers or anything...
The same goes for when I try to change that setting in the preset options (on the bottom left).
Or is there any other way to change the scaling of the object?
Any help is very appreciated!
Re: NadeoImporter [update 2013/08/21]
Posted: 11 Sep 2013, 02:17
by phil13hebert
HawkGer, try this maybe ?
Go to Customize -> Units Setup... -> Then select what you want
