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Re: Maniaplanet Update #4 - wishlist
Posted: 06 Mar 2017, 12:05
by wraith
Hello all
- Game Environment Names Drift Mountain, DriftKing, Drift Valley etc
- Control feeling like driving on dirt but more grip with a slide bit like it was on tmuf "coast"
- Takes place in cliff/valley world
- Broken Roads leaving gaps
- Stone block on side of roads "see images"
Images of the the Drift Environment could look like
Hazard example

Re: Maniaplanet Update #4 - wishlist
Posted: 12 Mar 2017, 23:53
by aprror
Hi,
Just for fun here is one idea I saw in my dream few days ago, maybe theres some ideas to explore.
# Paint can / Brushes (for editor):
I was able to paint walls, either complete wall paint, make texts, art graphics and quite detailed stuff.
Could create wall signs, texts, such as "Go down here" with arrow sign drawn below, etc.
Also wide brush tool to create wall patterns. For example long color stripe on wall, etc
Simple color stripe:
https://s-media-cache-ak0.pinimg.com/73 ... b89cda.jpg
Detailed images with small paint tool:
http://luxurybusla.com/wp-content/uploa ... torage.jpg
Big wall paintings:
http://www.collater.al/wp-content/uploa ... ermany.jpg
How about some waterfall block and paint tool some texture behind, ha
https://s-media-cache-ak0.pinimg.com/or ... 14577d.jpg
Could paint, save the painting and add it later from the bank.
# Wall stamps:
Another extra idea based on paint tool,
Could use ready made wall stamps, also create own stamps.
Pick wall stamp from the list and freely place it anywhere on the wall.
- Text stamps, such as "Go here", "Jump", etc.
- Outline drawings, such as arrow, circle, square, etc. looking like drawn with paint can.
- Picture stamps, some images, graffiti or some other paintings
Could place on wall, floor or roof. Like some items goes attached around the walls in TM
- Arrow stamps:
http://previews.123rf.com/images/leszek ... -Photo.jpg
https://www.photocase.com/photos/180666 ... large.jpeg
https://www.photocase.de/fotos/1230351- ... gross.jpeg
- Random stamps:
https://image.spreadshirtmedia.net/imag ... -shirt.jpg
- Picture stamps:
http://1.bp.blogspot.com/_mfwl2KBT-r0/S ... ak+205.JPG
- Different 'wall dirt' stamps you can make wall textures (different sizes, huge and small)
http://img10.deviantart.net/114e/i/2009 ... _stock.jpg
https://s-media-cache-ak0.pinimg.com/or ... 0deb05.jpg
https://0.s3.envato.com/files/11168432/ ... g.Wall.jpg
- 3D 'wall dirt' stamps:
Stamp where the rocks sticks out of the wall in 3D, etc
https://www.photocase.com/photos/267831 ... large.jpeg
https://www.photocase.com/stock-photos/ ... e-gray.jpg
Re: Maniaplanet Update #4 - wishlist
Posted: 19 Mar 2017, 13:45
by JakJak
Hello
I wanted to know if in maniaplanet 4 we will have the cars and trackmania turbo ? (valley, canyon, lagoon, stadium) in original format, nadeo

Re: Maniaplanet Update #4 - wishlist
Posted: 19 Mar 2017, 15:20
by Voyager006
My biggest wish is that MP4 will be a great and fun expansion to the current game
That being said, I don't have much to demand but I would be grateful if there were less bugs in the MediaTracker.
Oh and embedding custom
mood settings to a map without using a mod would be nice as well

Re: Maniaplanet Update #4 - wishlist
Posted: 21 Mar 2017, 01:36
by MatheusKS
For TM: I would like a motion blur effect when the car passes over turbo blocks (or at least the Stadium's special turbo block).
For SM: cannons and some ultra powered, map based, fixed weapons (like artillery weapons) and cars with guns. Please add the capability of killing players by running over them with the cars

and melee weapons (like an electrical blade).

Re: Maniaplanet Update #4 - wishlist
Posted: 21 Mar 2017, 23:26
by aprror
For SM: cannons and some ultra powered, map based, fixed weapons (like artillery weapons) and cars with guns. Please add the capability of killing players by running over them with the cars

and melee weapons (like an electrical blade).

Oh yeah, guns in the cars would be cool
When you go to the car, could get inside view (steering wheel and panel, etc). Something like:
http://www.androidpolice.com/wp-content ... 2cee_2.jpg
http://www.vgblogger.com/wp-content/upl ... co_011.jpg
Then something like 2-3 main cars, each car has unique gun for the car.
http://motrist.com/images/posts/2/041/2041_m.jpg
Small blockset to create roads, street parts, jumps, etc
https://staticdelivery.nexusmods.com/mo ... 842989.jpg
Could add the car to the map like blocks. Pick car from the blocklist, insert and ready
Re: Maniaplanet Update #4 - wishlist
Posted: 23 Mar 2017, 20:59
by BlackEddy
I have to admit I haven't read all the topic but one main feature that SM players want is:
ANTICHEAT SYSTEM that actually works and bans cheaters without 3 warnings.
Re: Maniaplanet Update #4 - wishlist
Posted: 24 Mar 2017, 14:21
by meuh21
A "hole" block. So we can integrate items "block spirit" easily and with a much better quality for the game and the lightmap :
With this old item not released yet, we can see if i don't want flickering textures I can't "go back" soil level with my item (so i have to put hills for example but it's more complicated and less quality because of "hard" transition between hill and my item). It's not not good also for lightmap (many issues in big map with items under the soil like "skiing" maps). We can also put this kind of items just under water (to have a level under soil) but it's not good for game optimisation i guess.
Solution is to have a "hole block" then we can put above the hole a item with for example a grass texture side and it will fit perfectly.
meuh21 wrote: ↑06 Jun 2015, 13:25And could be very useful to have a simple "hole block" in Valley (and maybe Stadium also) to make underground item. For example to make a crater (could be very useful for Moon project).
Re: Maniaplanet Update #4 - wishlist
Posted: 05 Apr 2017, 16:19
by SoraTWE
I also thought about some things :
- having the actual rearview and that TM Turbo rearview both as a choice,the TM Turbo rearview isn't so good in competitions,if you want to take a closer look,how much behind your opponent is.
- maybe setting the lowpoly carlimit up from 4250 vertices to 5000 ?
This would make it a bit easier reaching quality also for the lowpoly while importing own stuff.
Re: Maniaplanet Update #4 - wishlist
Posted: 05 Apr 2017, 17:21
by Florenzius
meuh21 wrote: ↑24 Mar 2017, 14:21
A "hole" block. So we can integrate items "block spirit" easily and with a much better quality for the game and the lightmap :
With this old item not released yet, we can see if i don't want flickering textures I can't "go back" soil level with my item (so i have to put hills for example but it's more complicated and less quality because of "hard" transition between hill and my item). It's not not good also for lightmap (many issues in big map with items under the soil like "skiing" maps). We can also put this kind of items just under water (to have a level under soil) but it's not good for game optimisation i guess.
Solution is to have a "hole block" then we can put above the hole a item with for example a grass texture side and it will fit perfectly.
meuh21 wrote: ↑06 Jun 2015, 13:25And could be very useful to have a simple "hole block" in Valley (and maybe Stadium also) to make underground item. For example to make a crater (could be very useful for Moon project).
+1 I need it for my sm blocks :OOOOOOO