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Re: NadeoImporter [update 2013/08/21]

Posted: 11 Sep 2013, 18:29
by HawkGer
ohhh, noone ever told me I would have to click on "System Unit Setup" after "Units Setup" ... was always messing with the display scale, no wonder that didn't work. Thanks for pointing me in the right direction :)

Re: NadeoImporter [update 2013/08/21]

Posted: 11 Sep 2013, 20:11
by HawkGer
nevermind...

Re: NadeoImporter [update 2013/08/21]

Posted: 12 Sep 2013, 13:00
by iyumichan
HawkGer wrote::x :x :x :x
wow, what the actual fu** ! I just spent another three hours of my life on this and didn't get anything to work, I can't believe it. I'm not even gonna ask how to fix it since I will stop making objects from here on now. What a waste, 100s of hours just thrown in the trash....

Some years ago people were dreaming about a built-in object creation tool, the reality now is the opposite. You have to invest hours upon hours to get this stuff even working. There is not one video tutorial that explains the current workflow of object creation. You have to read through 60 pages to maybe get an answer. You have to use the CMD tool to convert your objects since the ConvertAssistent doesn't work for standard materials, which takes ages and is no fun at all. There are traps and errors everywhere....

The features and documentation are top notch but the implementation just sucks. Why didn't Nadeo make a ConvertAssistent right from the beginning for example. Then we wouldn't have the problem of an outdated and non-functional ConvertAssistent now. You can't always depend on the community...
Normal non animated objects?
I can make videos for them. Blender and 3dsmax.

Re: NadeoImporter [update 2013/08/21]

Posted: 12 Sep 2013, 16:47
by HawkGer
Yeah, really anything would be appreciated by a lot of people I think.

Re: NadeoImporter [update 2013/08/21]

Posted: 13 Sep 2013, 00:44
by phil13hebert
HawkGer wrote:Yeah, really anything would be appreciated by a lot of people I think.
for the moment, there's this video made by jojoba http://www.youtube.com/watch?v=w0W5zhPY_l0
but as you said, you need to search through all pages to find something usefull :?
If I have time this weekend, I could do a tutorial (with text and images) to explain from a to z on how to import with 3ds max.

Re: NadeoImporter [update 2013/08/21]

Posted: 13 Sep 2013, 01:28
by alividerci
how to do light on static objects

Re: NadeoImporter [update 2013/08/21]

Posted: 13 Sep 2013, 02:14
by phil13hebert
alividerci wrote:how to do light on static objects
Some nadeo textures are emitting lights. Take a look in the NadeoImporterMaterialLib.txt for the texture "Lights"

Code: Select all

	DMaterial(Lights)
		DSurfaceId	(Metal)
		DUvLayer	(BaseMaterial	, 0)
		DUvLayer	(Lightmap		, 1)
		DTexture( Lights_I.dds)
		DTexture( Lights_D.dds)
		DTexture( Lights_S.dds)
		DTexture( Lights_N.dds)
and look at this :
damien wrote:{TextureBaseName}_I.tga 24Bits, RGB (selfillum)
I think that when a texture has the _I file, it means that it's selfillum so search for these textures
Btw, I tried the "Lights" texture and it's emitting light as I was saying (My nice test UFO :roflol: ) :
Image

Re: NadeoImporter [update 2013/08/21]

Posted: 13 Sep 2013, 05:40
by alividerci
no!!! selfillumination not that what i want!
i need in real light ;)

Re: NadeoImporter [update 2013/08/21]

Posted: 13 Sep 2013, 05:45
by alividerci
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
and what is it? i must it write in 3dsmax?

Re: NadeoImporter [update 2013/08/21]

Posted: 13 Sep 2013, 08:46
by faserg1
alividerci wrote:
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
and what is it? i must it write in 3dsmax?
That is UV Layers that contains UVWMap. Or you didn't know about UVW Maps and how to manipulate with it? As default object already has one layer - that is must be named as BaseMaterial. Another one you must create and name it as Lightmap. Lightmap is using for light/shadow calculating in ManiaPlanet. Shadow texture generating actualy using Lightmap. But - Lightmap is using for only static objects. Dinamic don't need this.
alividerci wrote:no!!! selfillumination not that what i want!
i need in real light ;)
Turn on light in your room. :roflol: