Re: NadeoImporter [update 2013/08/21]
Posted: 14 Sep 2013, 22:31
I don't think there is real light yet.
I'm working on making a written tutorial for 3ds Max right now and I hope that it'll help youHawkGer wrote:Yeah, really anything would be appreciated by a lot of people I think.
it is baaadTatsuto wrote:I don't think there is real light yet.
What's up with the Lightmap layer there? Why is there a 2 instead of 1 and how do I get such an object converted? ConvertAssistent freezes when trying to convert it....DMaterial(StadiumAirship)
DSurfaceId (Concrete)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 2)
First Uv mapping named "BaseMaterial" will be used for the textures (how block will look in-game) while the second UV mapping named "Lightmap" will be used by maniaplanet to compute the lightmaps of the static object. The "Lightmap" UV must not have overlapping faces else lightmap in-game will be strange for this blockHawkGer wrote:Thanks phil13hebert, looking forward to the tutorial. I will link it on Maniapark and such once it is done.
While we are already talking about Lightmap and Basematerial I noticed that some standard materials have this format:What's up with the Lightmap layer there? Why is there a 2 instead of 1 and how do I get such an object converted? ConvertAssistent freezes when trying to convert it....DMaterial(StadiumAirship)
DSurfaceId (Concrete)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 2)
And yeah, real light would be HUGE
What is it writing when you try to convert it with NadeoImporter ?HawkGer wrote:yeah I know THAT much...it's only that for this StadiumAirship material for example converting the objects doesn't work...and I guess this has to do with the fact that the Lightmap has to be on a different layer than usual !? Can't figure it out though...
normal:
DUvLayer (Lightmap , 1)
here:
DUvLayer (Lightmap , 2)
Code: Select all
C:\Program Files (x86)\Steam\SteamApps\common\ManiaPlanet_SMStorm>NadeoImporter
Charskin Skins/Models/Minion/ToadSample /SkelGeneric
NadeoImporter 2013-08-21_16_12
Failed to import file "C:\Users\XXXX\Documents\ManiaPlanet\Work\Skins\Models\Minion\ToadSample\Model.fbx": No Joints
Code: Select all
C:\Program Files (x86)\Steam\SteamApps\common\ManiaPlanet_SMStorm>NadeoImporter
Charskin Skins/Models/Minion/ToadSample /SkelGeneric
NadeoImporter 2013-08-21_16_12
Failed to import file "C:\Users\XXXX\Documents\ManiaPlanet\Work\Skins\Models\Minion\ToadSample\Model.fbx": No Joints
This seems to be caused by the uv map that isn't correct. I couldn't tell you more since I'm not an expert on this subjectjustspeeding wrote:http://trackmania-carpark.com/imagespar ... d80d92.jpg
someone know why it give the colorchange diagonal off all the faces?
the 2 stripes vertical are some normalmap test from me so don't care about that.