I´d like to know whether import of animated custom objects is possible or not. I will fire up my hex editor if the answer is 'Yes'. But if NADEO would provide any kind of documentation, it would be most appreciated. They have placed animated objects in Valley after all. So, there must be specs to meet and ways to bring them into the game. And I´d like to know them!!!
Best to explain by taking an example.
The FBX file format can hold animation information. So I´d like to build a custom windmill.
What will be the nameing conventions for ...?
- rotor
- blades
Regards,
DD