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Re: Title packs

Posted: 05 May 2013, 00:50
by steeffeen
steeffeen wrote:a small question: while the game mode script of a title pack is kind of hidden and can't be read, why isn't that the case for the map type script as well? i know a map type isn't such a big deal but yeah.. why? :D
well it's not about the hiding, rather about forcing the script, because the players could still change the script and create invalid maps....

other question:
does anyone know what exactly defines the order of the custom blocks folders in a title pack?
for me it seems as if it's sorted alphabetically by the first characters only...

because renaming a folder "Wood" to "cWood" leads to the first place for this folder but:
"cWoodNormal" is in front of "cWoodGiant"...

N in front of G? Go home maniaplanet, you're drunk...

Re: Title packs

Posted: 05 May 2013, 14:43
by steeffeen
oh great today the order is completely different without even touching the title pack :0010

Re: Map not Available

Posted: 05 May 2013, 22:04
by Blatozor
darmaya wrote:I'm having this weird error while creating a Title Pack Solo Campaign
It make me CRAZY!!!
Image

I'm creating a title over and over, adding details, fixing errors, etc.
RANDOMLY, same Maps are JUST NOT AVAILABLE,
that means that i don't know WHY and WHAT TO DO.

Any clue?

I everybody,

My problem

I have the same issue, RANDOMLY some Maps are JUST NOT PLAYABLE, No medal available so... no play.
Like you and some others, I don't know WHY and WHAT TO DO.

Searching in the forum but nothing found.

I restarted the pack creation, resaved the maps, recalculated shadows, revalidated map... but no change, still NO MEDAL AVAILABLE so no play.
I saved under a brand new pack but same results.

Anyone encountered same issue?
Any solutions?

Re: Title packs

Posted: 06 May 2013, 19:14
by Tipiizor
To fix solo campaign, you have to remove the maps from maps folder. They just have to be included in title.

Re: Title packs

Posted: 10 May 2013, 16:49
by Blatozor
Thanks Tipiizor,
That's an annoying thing, specially when you test a title pack creation. I have following your tips and it works. :1010

An other question: is it possible to customize the view when we launch a new map from a title pack?
Sometime the view is really ugly like this example (the camera is in the mountain)... not so pretty.

Example

It could be great if the background image was defined in the editor like the thumbnail image.

Re: Manialink

Posted: 10 May 2013, 23:21
by steeffeen
xbx wrote:"menu_solo""
is there any chance that this menu can be created in a custom style as well?
creating a custom solo menu would be awesome!
i didn't try if it would even work but a menu with several play_track maniacodes wouldn't be enough because the script can't be set

Re: Title packs

Posted: 11 May 2013, 11:22
by faserg1
I have one question:
Can I rename the regestration name of title pack? (because it looks like that: test@[login] :roflol: )

Re: Title packs

Posted: 11 May 2013, 13:22
by steeffeen
nope, just create a new pack ^.^

Re: Title packs

Posted: 13 May 2013, 17:37
by faserg1
But can I ask Nadeo to delete and unregister this pack? I've already created one more...

Re: Title packs

Posted: 13 May 2013, 17:44
by steeffeen
faserg1 wrote:But can I ask Nadeo to delete and unregister this pack? I've already created one more...
i don't think so, especially because there is no need for that.. just leave it as it is, it doesn't hurt you
there are hundreds of other unused title packs and nadeo is certainly not going to delete them all manually