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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 31 Aug 2012, 18:59
by alexudallaTM2
Hello,
Does not work on windows 7 ultimate.
I tried booting the server with the dedicated and does not work, apparently starts and connects to the master server but suddenly popups are removed and not connected. Then I tried nor servermania.
Check the job.
A greeting.
  Alexudalla :cry:

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 31 Aug 2012, 21:35
by xbx
Here is an updated test version:
http://files.maniaplanet.com/ManiaPlane ... -08-31.zip
should work with trackmania this time....

And the client:
http://files.maniaplanet.com/ManiaPlane ... -08-31.zip
(just backup you game exe in Program Files/ and overwrite it with this new one.)

We're not planning on pushing it to everyone until next week, because there are quite a few competitions going on.

(These client and server versions are cross compatible with previous versions.)

Please note that we're also testing a different setting in the bandwith control that will pretty much max out the bandwith you set in the configuration file.

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 01 Sep 2012, 11:59
by Slig
kremsy wrote:Is it possible to set up the max values much higher than the own connection, because its only the max we should allowed, or is it better to set it on a lower value?
Can't tell for this one, but on tmf and mp1 dedicated it is better to set max to a value lower than the real available bandwidth (just because the dedicated suppose that the given max can be used by it), and it is how it is supposed to work, else such configured max value is just useless.

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 01 Sep 2012, 12:49
by Electron
dedicated_cfg.default.txt says

Code: Select all

<!-- KBps -->
This stands for kilobytes per second (capital 'B') and should be changed to

Code: Select all

<!-- kbit/s -->
to be precise!

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 01 Sep 2012, 16:31
by 4lturbo
Hi,
I setup dedicated server with the last update (2012-08-31), on Windows (XP SP3), the server seem to work well, but i can't join it, when i go to the server, Maniaplanet crash, back to Windows, nothing in the server's log, only my connexion/deconnexion
It's ok fine with the '2012-08-14 1.2e' version

Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Posted: 02 Sep 2012, 12:33
by kapsubm
so is the server working now with race/platform also ? dont wanna change the working version with a non working one ...

btw:have to add : old version seems to crash every 8-12 hours on platform.
http://forum.maniaplanet.com/viewtopic. ... 60#p120045
[2012/09/02 03:59:43] Loading map 23163_ShortPlatform#2.Map.Gbx (_LvzsWCfZeYlp2sU82cODCJuor2)...
[2012/09/02 03:59:43] ...Load succeeds
[2012/09/02 03:59:46] Starting Match...
[2012/09/02 03:59:46] ...Synchronization
[2012/09/02 03:59:58] ...Play
[2012/09/02 04:04:04] Map "h7J0tTHJABBaOY8UgbQZWcjjxOm" not found.
[2012/09/02 04:04:04] Map "eiyqDR1JHu4o9g9w0CTeftk7Urb" not found.
[2012/09/02 04:04:04] Map "UcogJuSpU_WGzVKt38nOyyq1wTl" not found.
[2012/09/02 04:04:04] Map "rA62z6OpZtyofq67r4vYQ89QQD0" not found.
[2012/09/02 04:04:04] Map "6t_oPpFpoKVJuGMezJkfla9Pv_h" not found.
[2012/09/02 04:04:12] Disconnection of kaz__i(93.199.6.197:2350)
[2012/09/02 04:04:12] ...Finish
[2012/09/02 04:04:12] ...Exit
[2012/09/02 04:04:12] Loading map 23173_B04 - Over Charge.Map.Gbx (RG97U7dggfzAhX3dUrYZTHQrpBm)...
[2012/09/02 04:04:12] ...Load succeeds
[2012/09/02 04:04:12] Script 'Mode:PlatformMulti' halted: [Libs/Nadeo/Mode.Script.txt : 27, 17][Called from : 82, 10] The procedure RequestLoadMap failed to complete :
MainLoop request already in progress

[2012/09/02 04:04:16] Starting Match...
[2012/09/02 04:04:16] ...Synchronization
[2012/09/02 04:04:20] ...Exit
[2012/09/02 04:04:20] Disconnection of cs.esports(88.80.214.223:2350)
[2012/09/02 04:04:20] ...Server stopped
[2012/09/02 04:04:20] Server not running, exiting.
[2012/09/02 04:04:21] Exiting...
[2012/09/02 04:04:21] Unable to open '/home/server/tmp/GameData/Canyon/GameCtnObjectInfo/Vehicles/CanyonCarDefaultSkin.zip'