Page 9 of 14
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 06 Mar 2013, 17:17
by Bueddl
I added player count tracking to my script, we'll have to wait some time to see some results we can work with.
http://i.imgur.com/TXbaSHW.png
Hope this will help...
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 06 Mar 2013, 18:03
by TurboTech
Cerovan wrote:They are aware of this potential issue and will investigate about it

Thanks for at least letting us know that the development team is aware of the issue...
In turn it gives the hosts something "official" to say to our players other than listening to them bash us as if we have the issue and are clueless as to how to fix things…..
Patiently waiting for some type of solution…
~s~
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 06 Mar 2013, 19:46
by Bueddl
The crash today is showing the base of the problem, maybe this helps:
http://tm.bueddl.de//upload/crash-2013-03-06_1900.jpg <-- high res version
Cheers,
Bueddl
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 11 Mar 2013, 23:23
by Bueddl
It's now 12 days since this Bug has been reported first.
We did not get any status for this till now. Are you working on it? When can we expect an update that fixes that?
It would be really nice to get any update on this, as players are getting angry about this and blaming us with that.
Thanks.
Cheers,
Bueddl
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 12 Mar 2013, 08:20
by TheM
Bueddl wrote:It's now 12 days since this Bug has been reported first.
We did not get any status for this till now. Are you working on it? When can we expect an update that fixes that?
It would be really nice to get any update on this, as players are getting angry about this and blaming us with that.
Thanks.
Cheers,
Bueddl
Does this also happen with less than 200 players? Because than you might try to limit the playerslimit on your server to below that for the time being.
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 12 Mar 2013, 08:36
by killer606
It will happen with only 1 player too, but it will take a lot more time, so you can say, as less players as longer it needs to reach 4000mb and crash. But it will happen.
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 12 Mar 2013, 11:24
by R4PH1
I can confirm this rambug - crash on my server only with 32 players.
Crashlog can be added later if needed
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 12 Mar 2013, 16:18
by Bueddl
If you would have read what I wrote before (the post with the picture) , you woulnät have to ask this TheM...
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 12 Mar 2013, 18:12
by TheM
Bueddl wrote:If you would have read what I wrote before (the post with the picture) , you woulnät have to ask this TheM...
It seems that I've scrolled over that ... I'm sorry

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Posted: 13 Mar 2013, 04:14
by nocturne
The memory consumption issue.. Unfortunately this is nothing new -- we were griping about this same bug more than a year ago with the first MP servers for the TM2:Canyon beta.
Honestly, it made me ultimately just give up on hosting a Canyon server, abandoning the development I was doing on ML, MLEPP, and many other useful community scripts.. After all, why waste huge amounts of resources on a canyon server that stands empty -- when the same amount of resources can host a half a dozen busy TMNF servers?
I really would have thought you guys could have given us a decent MP ded server by now... It didn't seem so impossible in tmf..? Please fix this issue, finally, before it chokes out whatever interest there is in developing for what could be a blockbuster game.