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Re: How to use bots in your title packs

Posted: 29 Apr 2013, 18:54
by luftisbollentm2
Reason to include script in map is so no one can cheat on a map "that is validated ofc" and
change the value to anything else.
If i make a map with bots anyone can just change the script in windows

If i have like hardcore bot "1 shot per sec (600)" i like it to be like that and dont want someone to change that to 6000 in the script_horde.txt and beat my author time "or what to call it,, hehe :thx: " ;) (f12 or edit the .txt)
Is it possible to include the script in the map file ;) "If so, you should include the files in the next update !"
save map include script
Horde.Script.txt (add in the map file) my_map.gbx (unchangeable) (path: my_map.gbx //
HordeArena.Script.txt (add in map file) my_map.gbx (unchangeable) (path: my_map.gbx //
OrganicSmall.Item.gbx (this should be added in next update as standard bot) and also add storm man and storm women.
And when i know for sure my map is done i select "save map include script" :yes:
(maybe a password to the script in maps so the user can change it :) )
and also becouse anyone can edit a txt file in windows
include these

C:\Users\Johan\Documents\ManiaPlanet\Scripts\Modes\Shootmania\Horde.Script.txt
C:\Users\Johan\Documents\ManiaPlanet\Scripts\MapTypes\Shootmania\HordeArena.Script.txt
C:\Users\Johan\Documents\ManiaPlanet\Items\Characters\OrganicSmall.Item.gbx
C:\Users\Johan\Documents\ManiaPlanet\Items\Characters\StormMan.Item.gbx :oops:
C:\Users\Johan\Documents\ManiaPlanet\Items\Characters\StormGirl.Item.gbx :oops:

and what line should i put this on ? "i think i need the model"
declare BotPlayer = CreateBotPlayer(NullId, 2, 100, Spawn, Now);
"i like the toad and i think that is diffrent and fun but i like to try the stormman before judgeing"
Important note : This feature is meant to be used in your custom title packs. The reason is that if you use custom bots (model, skins), the player who wants to play your mode will need the assets to load the bots. If a player install your title pack he will automatically download these assets. In this tutorial though, we explain how to test custom bots in Storm. You shouldn't set up a Storm dedicated server with a mode or with maps that use bots. For more informations about title packs, please read this thread (and particularly this post).
The toad is only 17 kb ? Add them as standard ?
I don´t think that is a big problem becouse we download alot of stuff when play rpg maps and this is similar
you need to download stuff, if the author did a map with custom models ofc.
people will make a title for there campain but if i use standard that should be easy,
it quite easy to make maps and change the numbers now ^^ but make it user friendly so anyone can make a horde map without the knowledge of make a title.. its so fun and should be easy for everyone :thx:

If i like to play a custom made map i will download becouse i most ;) the assets, same with the unlimiter you need the unlimiter to build mixblock tracks the easy way.

wow that become a big explanation, sorry about that.... ;)
If you read all this :thumbsup:
Thx for your time Kak0, i know you have alot to do :thx:
isn´t this correct to get storm man ?
https://dl.dropbox.com/s/ddd6kj2e69ptwn9/declare.jpg
another question any news about the autogen ?

Re: How to use bots in your title packs

Posted: 29 Apr 2013, 19:53
by steeffeen
@luftisbollentm2:
Horde is just a SAMPLE, it's not intended to be a real mode or to be played REALLY seriously
it serves as example of what you can do with bots, if you would include the script in the map it could only be played with this specific mode.. while for example melee or royal maps are used for many other modes as well
and do you really worry about those who beat your time because of modifying the script? :roll:

Re: How to use bots in your title packs

Posted: 30 Apr 2013, 08:44
by faserg1
Ok, I am done work with my map for SP, so I continue work on script. Lol, too many guys here after editing a Horde Script)

Re: How to use bots in your title packs

Posted: 30 Apr 2013, 08:57
by steeffeen
faserg1 wrote:Lol, too many guys here after editing a Horde Script)
"too many"?

Re: How to use bots in your title packs

Posted: 30 Apr 2013, 08:58
by faserg1
steeffeen wrote:
faserg1 wrote:Lol, too many guys here after editing a Horde Script)
"too many"?
Are we crazy? :roflol:

Re: How to use bots in your title packs

Posted: 30 Apr 2013, 09:23
by faserg1
I found bag in replay editor:
https://www.youtube.com/watch?v=yhQoB5F7xWk

Re: How to use bots in your title packs

Posted: 30 Apr 2013, 09:27
by steeffeen
faserg1 wrote:I found bag in replay editor:
https://www.youtube.com/watch?v=yhQoB5F7xWk
what is the actual bug? the missing opponent? or that the rocket of the missing opponent is visible anyway? ^^

Re: How to use bots in your title packs

Posted: 30 Apr 2013, 09:55
by faserg1
steeffeen wrote:
faserg1 wrote:I found bag in replay editor:
https://www.youtube.com/watch?v=yhQoB5F7xWk
what is the actual bug? the missing opponent? or that the rocket of the missing opponent is visible anyway? ^^
Bug when bots dont's shown in replay editor.

Re: How to use bots in your title packs

Posted: 01 May 2013, 13:05
by luftisbollentm2
I made a video to show the arrows and the bots in action on my own map.
Hope you like it. I talking in a video for the first time. (i was singing in another video but that is not talking right :lol: ) you can also try my map (modify the challenge etc. see description :thumbsup:
http://www.youtube.com/watch?v=qXXtULfkJ8M
Hope you like it, Have fun friends.. :D

Re: How to use bots in your title packs

Posted: 01 May 2013, 14:03
by TMarc
nice :thumbsup:
but I'm wondering... at 4:22 when you elimate the toad, the rocket it shoots just before is also eliminated.
Is this by purpose? Or a new bug? :?