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Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 19:56
by zootie
zarexz wrote:pmanacas wrote:
Bad:
- The handling on dirt is very hard for Keyboard players, it's too sensitive and too easy to oversteer on dirt
I agree very much so

Almost impossible to get the car to drive in a straight line.
Here I have to agree, I was all over the place on dirt ...
But all-in-all good work Nadeo, I'm sure this title will evolve over time.

Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 20:12
by snq
pmanacas wrote:Bad:
- The handling on dirt is very hard for Keyboard players, it's too sensitive and too easy to oversteer on dirt
So much this! ^
On tarmac tracks I get gold or author on first try, if dirt is mixed in it takes me at least 4-5 tries to get gold. Steering is
way too sensitive for kb, touch the key for just a little bit too long and you're in a tree, and it's almost impossible to get the car pointing where you want it on dirt.
A setting for it would be much appreciated because I can't imagine any kb players winning dirt tracks anytime soon otherwise.
Other than that, so far so good!

Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 21:15
by jhs
Pretty good!!
New environment is very good. I played on A01-B15 maps and i learnt physisc of Valley. This is amazing.
Great work HYLIS and NADEO!!
Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 21:51
by Alcator
SlamDunk wrote:I am feeling so sad right now...
Having watched the launch trailer this is the first time I don't want to buy a new TM environment and, coming from me, that is saying a lot. Valley looks to be just like Canyon but with different graphics.
Nadeo has started to repeat itself too much. You guys need to start innovating again. Might want to try and bring something new to the table, OK?
I must say the double layer loops are super fantastic, just as the detour/jump block. Also, the fact that you can now build houses with several versions each is cool.
The multifloor parking lots with spectator roofs will certainly allow for some crazy multipath building as well.
And did you even see the amazing off-road grass mountain slopes? That definitely screams "Story!" and "Multiple routes" to me.
Building-wise, Valley is magnificent and the maps will look much more movie-like (with birds and the forests) than Canyon, which just couldn't shake the "square-paper" feeling.
Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 21:59
by Hylis
And there are some little objects to build, to test

Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 22:21
by Wormii
Really nice environment indeed, what comes to building. Driving isn't my favorites, still a lot to learn though. I wish Nadeo would make an environment with the awesome style of physics that f.e island, bay and coast have - I mean, when the car goes too fast in a corner, it starts to slide. In TM2's environments all cars "go on rails" at the moment, and a too high speed only reduces their turning ability instead of causing a slide or a fatal slowdown ^^
Still, GG with valley too, Nadeo. I hope we will get the next environment before 2020!

Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 22:21
by Malin31
Graphism and gameplay are really nice
A little hard to control drift and dirt with a keyboard but without difficulties , the game isn't interesting
Great work Nadeo
First video in Valley :
http://m.youtube.com/watch?v=q7X2vNqTECE
Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 22:22
by Gaben1337
Guys, help! Problem with the update!

Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 22:26
by frode
Why can't I use the blocks with orange endings?

Re: Trackmania² Valley Released!
Posted: 04 Jul 2013, 22:41
by Gaben1337
frode wrote:Why can't I use the blocks with orange endings?

Put the forest overlay in the map, then put the blocks in the map!