Bug report: you'll sometimes be suspended for cancelling a match though you didn't.
I don't know the exact timing to reproduce this bug 100% but if you happen to join the lobby and ready up instantly just when the matchmaking starts creating matches, you can be considered as cancelling a match.
How to matchmaking
Moderator: NADEO
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Re: How to matchmaking
OS: Win 7 Pro x64
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Re: How to matchmaking
Matchmaking version after 24/7
The speed of the matching is impressive!!
BUG REPORT:
- Tested on Ubisoft Silver Gold - Rematch/Map selection ON
- Screenshot of error: https://www.dropbox.com/s/8hr5xtrjyxf9gak/mm%20bug.jpg
- When: When we had chosen the 1st map ( rust )... So it switched to Rust and right before we spawn, we got this error.
- After the error: The map restarted & we got asked to choose another map. We choose rust again & the match started correctly.
---------------------------
SUGGESTIONS:
1. Not an easy suggestion, but it would be better ofc:
--> Map selection before you load a map. ( Why connect/load to a map you might not wanna play? )
2. When asking for a rematch, show the number of votes:
--> Yes(5) - No(1)
3. Mix rematch with mapselection to save time.
--> After the 1st map, ask the players for a rematch. If they vote yes, let them instantly choose what map they want.
Even better would be to vote "NO" or click on a "MAP". Remove the option "yes".
4. Change Text on mapselection button from "VALIDATE" to "SELECT" ( look screenshot in bugreport )
5. The window with information about the map is completely empty :/ Make it interesting or remove it.
6. If possible, show little thumbnails of the maps in the mapselection window.
( I always have thumbnails in the mapeditor when loading a map. )
7. Keep up the good work ^^
---------------------------
PROBLEM:
Mappack on current ubisoft silver/gold server is not complete. It only has 4 of the 5 EPL maps & no ESL maps.
Please upload the correct maps
The speed of the matching is impressive!!

BUG REPORT:
- Tested on Ubisoft Silver Gold - Rematch/Map selection ON
- Screenshot of error: https://www.dropbox.com/s/8hr5xtrjyxf9gak/mm%20bug.jpg
- When: When we had chosen the 1st map ( rust )... So it switched to Rust and right before we spawn, we got this error.
- After the error: The map restarted & we got asked to choose another map. We choose rust again & the match started correctly.
---------------------------
SUGGESTIONS:
1. Not an easy suggestion, but it would be better ofc:
--> Map selection before you load a map. ( Why connect/load to a map you might not wanna play? )
2. When asking for a rematch, show the number of votes:
--> Yes(5) - No(1)
3. Mix rematch with mapselection to save time.
--> After the 1st map, ask the players for a rematch. If they vote yes, let them instantly choose what map they want.
Even better would be to vote "NO" or click on a "MAP". Remove the option "yes".
4. Change Text on mapselection button from "VALIDATE" to "SELECT" ( look screenshot in bugreport )
5. The window with information about the map is completely empty :/ Make it interesting or remove it.
6. If possible, show little thumbnails of the maps in the mapselection window.
( I always have thumbnails in the mapeditor when loading a map. )
7. Keep up the good work ^^
---------------------------
PROBLEM:
Mappack on current ubisoft silver/gold server is not complete. It only has 4 of the 5 EPL maps & no ESL maps.
Please upload the correct maps

The neverending waiting game has to stop.
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- Joined: 15 Jun 2010, 15:46
Re: How to matchmaking
Imo it's way too aggressive. I mean, the matchmaking doesn't even wait for more people to come and just make a match as soon as there are 6 players ready so echelon 0 can play against echelon 8 after waiting less than a minute.magnetik wrote:* Matches should start faster when there are not a lot of players in the lobby
Moreover, it should consider the fact that some are playing a match right now and will soon come back to the lobby: if there are 42 players in match, the lobby is obvisouly not very crowded but that doesn't mean players on it will have to wait a long time before going to a match.
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
Re: How to matchmaking
Indeed, with the "10 s" matchmaking it's a little bit to quick.
Taking the number of playing players is a good idea too.
Taking the number of playing players is a good idea too.
ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
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- Joined: 15 Jun 2010, 15:46
Re: How to matchmaking
I can also happen because of the "scheduled restart": a match is created, but one of the player (probably the first one in some array) will cancel even if he didn't do anything.The_Big_Boo wrote:Bug report: you'll sometimes be suspended for cancelling a match though you didn't.
Btw, what's the use of this restart? There surely is a reason but by putting everybody back as non-ready, it messes up the waiting time so you can end up waiting a very long time (except, obviously, with the 10s matchmaking).
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
Re: How to matchmaking
Okay, language problems time is over. Language discussion splitted (http://forum.maniaplanet.com/viewtopic. ... 61&t=28723) and closed.
Please refrain from these sorts of discussions in the future, this topic is about matchmaking, not about speaking/reading French.
Please refrain from these sorts of discussions in the future, this topic is about matchmaking, not about speaking/reading French.
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Server Manager/webmaster of Smurfen.net, join us on Canyon, Valley and Royal!
ESL (Game) Staff Head for TrackMania (Stadium, Canyon and Valley).
Re: How to matchmaking
Matchmaking update :
A new version of the matchmaking script is available here.
To update you just have to save this script and overwrite the previous one (don't forget to make a backup before) in the folder /UserData/Scripts/Modes/ShootMania. It fixes a bug where substitute players could be kicked from the match server when joining under certain conditions.
A new version of the matchmaking script is available here.
To update you just have to save this script and overwrite the previous one (don't forget to make a backup before) in the folder /UserData/Scripts/Modes/ShootMania. It fixes a bug where substitute players could be kicked from the match server when joining under certain conditions.
Re: How to matchmaking
A previous version of the matchmaking introduced 3 XmlRpc script methods to avoid this problem. You can trigger them with TriggerModeScriptEvent(String1, String2);The_Big_Boo wrote:I can also happen because of the "scheduled restart": a match is created, but one of the player (probably the first one in some array) will cancel even if he didn't do anything.The_Big_Boo wrote:Bug report: you'll sometimes be suspended for cancelling a match though you didn't.
Matchmaking_Start
Note : Enable the matchmaking function in the standard lobby.
String1 : "Matchmaking_Start"
String2 : ""
Matchmaking_Stop
Note : Disable the matchmaking function in the standard lobby.
String1 : "Matchmaking_Start"
String2 : ""
Matchmaking_Force
Note : Active the matchmaking function immediately, the matchmaking must be enabled beforehand.
String1 : "Matchmaking_Force"
String2 : ""
If a server/script/map restart is necessary call "Matchmaking_Stop" to stop the matchmaking cleanly without suspending players that were going in a match. After the restart call "Matchmaking_Start" to restart the matchmaking function.
Re: How to matchmaking
Teamchat doesnt work in Lobbies.
suggestion:
Teamchat in lobbies = chat with ur allied friends.
suggestion:
Teamchat in lobbies = chat with ur allied friends.
The neverending waiting game has to stop.
- djhubertus
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Re: How to matchmaking
Not possible beause lobby uses melee mode=FFA
If you want to talk with allies, go to skype/teamspeak.
If you want to talk with allies, go to skype/teamspeak.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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