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Re: How to matchmaking
Posted: 26 Jul 2014, 14:56
by The_Big_Boo
Bug report: you'll sometimes be suspended for cancelling a match though you didn't.
I don't know the exact timing to reproduce this bug 100% but if you happen to join the lobby and ready up instantly just when the matchmaking starts creating matches, you can be considered as cancelling a match.
Re: How to matchmaking
Posted: 26 Jul 2014, 16:31
by novationx
Matchmaking version after 24/7
The speed of the matching is impressive!!
BUG REPORT:
- Tested on Ubisoft Silver Gold - Rematch/Map selection ON
- Screenshot of error:
https://www.dropbox.com/s/8hr5xtrjyxf9gak/mm%20bug.jpg
- When: When we had chosen the 1st map ( rust )... So it switched to Rust and right before we spawn, we got this error.
- After the error: The map restarted & we got asked to choose another map. We choose rust again & the match started correctly.
---------------------------
SUGGESTIONS:
1. Not an easy suggestion, but it would be better ofc:
-->
Map selection before you load a map. ( Why connect/load to a map you might not wanna play? )
2. When asking for a
rematch, show the number of votes:
--> Yes
(5) - No(
1)
3.
Mix rematch with mapselection to save time.
--> After the 1st map, ask the players for a rematch. If they vote yes, let them
instantly choose what map they want.
Even better would be to vote "NO" or click on a "MAP". Remove the option "yes".
4.
Change Text on mapselection button from "VALIDATE" to "SELECT" ( look screenshot in bugreport )
5. The window with information about the map is completely empty :/ Make it interesting or remove it.
6. If possible, show little thumbnails of the maps in the mapselection window.
( I always have thumbnails in the mapeditor when loading a map. )
7. Keep up the good work ^^
---------------------------
PROBLEM:
Mappack on current ubisoft silver/gold server is not complete. It only has 4 of the 5 EPL maps & no ESL maps.
Please upload the correct maps 
Re: How to matchmaking
Posted: 28 Jul 2014, 15:20
by The_Big_Boo
magnetik wrote:* Matches should start faster when there are not a lot of players in the lobby
Imo it's way too aggressive. I mean, the matchmaking doesn't even wait for more people to come and just make a match as soon as there are 6 players ready so echelon 0 can play against echelon 8 after waiting less than a minute.
Moreover, it should consider the fact that some are playing a match right now and will soon come back to the lobby: if there are 42 players in match, the lobby is obvisouly not very crowded but that doesn't mean players on it will have to wait a long time before going to a match.
Re: How to matchmaking
Posted: 28 Jul 2014, 15:34
by magnetik
Indeed, with the "10 s" matchmaking it's a little bit to quick.
Taking the number of playing players is a good idea too.
Re: How to matchmaking
Posted: 29 Jul 2014, 21:27
by The_Big_Boo
The_Big_Boo wrote:Bug report: you'll sometimes be suspended for cancelling a match though you didn't.
I can also happen because of the "scheduled restart": a match is created, but one of the player (probably the first one in some array) will cancel even if he didn't do anything.
Btw, what's the use of this restart? There surely is a reason but by putting everybody back as non-ready, it messes up the waiting time so you can end up waiting a very long time (except, obviously, with the 10s matchmaking).
Re: How to matchmaking
Posted: 30 Jul 2014, 12:41
by TheM
Okay, language problems time is over. Language discussion splitted (
http://forum.maniaplanet.com/viewtopic. ... 61&t=28723) and closed.
Please refrain from these sorts of discussions in the future, this topic is about matchmaking, not about speaking/reading French.
Re: How to matchmaking
Posted: 30 Jul 2014, 14:14
by Eole
Matchmaking update :
A new version of the matchmaking script is
available here.
To update you just have to save this script and overwrite the previous one (don't forget to make a backup before) in the folder /UserData/Scripts/Modes/ShootMania. It fixes a bug where substitute players could be kicked from the match server when joining under certain conditions.
Re: How to matchmaking
Posted: 30 Jul 2014, 14:17
by Eole
The_Big_Boo wrote:The_Big_Boo wrote:Bug report: you'll sometimes be suspended for cancelling a match though you didn't.
I can also happen because of the "scheduled restart": a match is created, but one of the player (probably the first one in some array) will cancel even if he didn't do anything.
A previous version of the matchmaking introduced 3 XmlRpc script methods to avoid this problem. You can trigger them with TriggerModeScriptEvent(String1, String2);
Matchmaking_Start
Note : Enable the matchmaking function in the standard lobby.
String1 : "Matchmaking_Start"
String2 : ""
Matchmaking_Stop
Note : Disable the matchmaking function in the standard lobby.
String1 : "Matchmaking_Start"
String2 : ""
Matchmaking_Force
Note : Active the matchmaking function immediately, the matchmaking must be enabled beforehand.
String1 : "Matchmaking_Force"
String2 : ""
If a server/script/map restart is necessary call "Matchmaking_Stop" to stop the matchmaking cleanly without suspending players that were going in a match. After the restart call "Matchmaking_Start" to restart the matchmaking function.
Re: How to matchmaking
Posted: 17 Aug 2014, 21:27
by novationx
Teamchat doesnt work in Lobbies.
suggestion:
Teamchat in lobbies = chat with ur allied friends.
Re: How to matchmaking
Posted: 17 Aug 2014, 22:25
by djhubertus
Not possible beause lobby uses melee mode=FFA
If you want to talk with allies, go to skype/teamspeak.