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Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 16:53
by CoastKid
arc_ wrote:Portals? As in teleportation blocks? Give me some time to add clips first...


i am not serious of course, it is a just conceptual dreaming somewhere in far-away Dreamland

Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 19:42
by andrus
CoastKid wrote:luftisbollentm2 wrote:wow so cool (y) Coastkid
a tree would be awesome^^
yes, driving in forest will be so cool, sharp shadows from leafs hit the road and slide on car body..... ahhh....
but unfortunately custom blocks does not support alpha opacity at the moment so it is impossible to make trees (only branches).
Wow, I've always dreamt of quick runs through rainforests in TM, the car getting dirty and slowing down in mudpools but there were no blocks with a dense forest and a narrow road between the trees, also it isn't possible to create water above the natural water level, but I think a solution is coming

The next environment should be savanna or jungle to fulfil my dreams

Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 20:26
by Kryw
i got the same problem, icons on , but no géometry (with unlimiter 0.2.2)
Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 20:36
by arc_
andrus: sounds like you should be playing DiRT
Kryw: I just read your PM again and noticed the problem. The .pak file goes into
Personal\Packs, not ManiaPlanet\Packs. The game doesn't load .pak's from ManiaPlanet\Packs unless they are listed in updater_files.txt, not to mention you can't use ManiaCode to place files there.
Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 22:08
by luftisbollentm2
arc_ wrote:andrus: sounds like you should be playing DiRT
Kryw: I just read your PM again and noticed the problem. The .pak file goes into
Personal\Packs, not ManiaPlanet\Packs. The game doesn't load .pak's from ManiaPlanet\Packs unless they are listed in updater_files.txt, not to mention you can't use ManiaCode to place files there.
where is personal packs ?
wherw to put this then ? up_side_down_jump.gbx
edit: "game mapp" C:\ManiaPlanet\Packs
Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 22:31
by arc_
Your "Personal" folder is the folder where all your created and downloaded maps, replays, skins, mods etc. go. By default it's in your My Documents folder. It has a "Blocks" subfolder and a "Packs" subfolder, which is where you should place the .gbx and .pak files respectively. Read the manual

Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 22:34
by Kryw
oh right ! it's on my folder/maniaplanat/packs ^^ ok now its working

Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 22:59
by luftisbollentm2
arc_ wrote:Your "Personal" folder is the folder where all your created and downloaded maps, replays, skins, mods etc. go. By default it's in your My Documents folder. It has a "Blocks" subfolder and a "Packs" subfolder, which is where you should place the .gbx and .pak files respectively. Read the manual

haha ofc i read your manual. please read the my last post on page 8.
i have a few questions there...
Re: mpbc 0.1.1: custom block creation tool
Posted: 18 Apr 2012, 23:12
by Kryw
ok, someone can post here their own new block plz

?
Re: mpbc 0.1.1: custom block creation tool
Posted: 19 Apr 2012, 00:13
by teroor
Just one thing to say .. Thank you Arc for this ...
And another .... That arc seems to work more on TM such more that their own creators ... If Haven't see Hylis reaction about that and i want it. I want to know if it will be like TMF with Unlimiter (separate) or if we can have more than that ... Something that Maniaplanet game accept ...
I just think that .. if one day the game is patched to accept Unlimiter maps with such blocks it will be revolutionate all the servers stuffs.... I don't think that its soon and i don't think that later will be better..
PapyChampy wrote:Those blocks would'nt be such a great thing in my opinion, because they have the potential to greatly change the gameplay/alter what players are used to for an environment.
When players come across a boost, for example, (red or yellow) they are likely to anticipate what the reactions of the car will be. Let's say that a new custom boost block is created, with a value of 500. ( yellow boost would be 300, red would be 700)
Players are probably going to be confused, especially if it isn't a "successful" or "wipedly spread" block.
Just my 2 cents, as the boost example could apply to CPs or other "core gameplay blocks" as well.
And so Warm up fonction is here for this.. And .. Inovation is the better way to keep TM alive ...
People are already confused with the editor that need a lot more blocks. Thats now a long time the game is released so long time that people have know how the gameplay works ...
There are already diferent way to map and different way to use blocks .. And more are welcome ...
My dreams were away without a such editor... Now i will dream again
